Wall decals in GZDoom
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
- Ihavequestions
- Posts: 188
- Joined: Mon Jul 12, 2021 1:45 pm
- Graphics Processor: nVidia with Vulkan support
Wall decals in GZDoom
A picture can say more than a thousand words... and now they come in pairs. This is using an Intel UHD Graphics 600 iGPU with a current driver on Windows 10 64-bit.
- Ihavequestions
- Posts: 188
- Joined: Mon Jul 12, 2021 1:45 pm
- Graphics Processor: nVidia with Vulkan support
- drfrag
- Vintage GZDoom Developer
- Posts: 3177
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
- Contact:
Re: Wall decals in GZDoom
Reverting the change to poly_renderstate.cpp in https://github.com/coelckers/gzdoom/com ... 1e45e0d0fd seems to fix the problem.
I'm not sure but i've done a PR: https://github.com/coelckers/gzdoom/pull/1527
I'm not sure but i've done a PR: https://github.com/coelckers/gzdoom/pull/1527
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49223
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Wall decals in GZDoom
That "fix" would break other things.
- drfrag
- Vintage GZDoom Developer
- Posts: 3177
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
- Contact:
Re: Wall decals in GZDoom
I said i was not sure. Can you elaborate?
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49223
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Wall decals in GZDoom
Yes, sure. The constants were changed for a reason because they affect the shaders. The real fix needs to fix Softpoly's data to do the same.
Re: Wall decals in GZDoom
Just to bump this, I was using gzdoom 4.5.0 and this issue didn't present until I moved on to 4.7.1 to solve an issue with line portals and line mirrors and sloping 3d sectors,
Only happens when the Render Mode is "Hardware Accelerated", in the other 2 modes the wall sprites display fine however I then get issues with the 3d sloping sectors.
I appreciate that advice would be to use OpenGL or OpenGL ES for the Rendering API but I've 2 machines that we use as a family that won't run that unfortunately.
Any help appreciated.
Only happens when the Render Mode is "Hardware Accelerated", in the other 2 modes the wall sprites display fine however I then get issues with the 3d sloping sectors.
I appreciate that advice would be to use OpenGL or OpenGL ES for the Rendering API but I've 2 machines that we use as a family that won't run that unfortunately.
Any help appreciated.
- Ihavequestions
- Posts: 188
- Joined: Mon Jul 12, 2021 1:45 pm
- Graphics Processor: nVidia with Vulkan support
Re: Wall decals in GZDoom
It wasn't mentioned in the update details, but this has been fixed in 4.8.x.
Softpoly rendering looks good now. Many thanks.
Softpoly rendering looks good now. Many thanks.