[4.8.2] GLDEFS "dontlightmap" doesn't work in SW renderers
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[4.8.2] GLDEFS "dontlightmap" doesn't work in SW renderers
When "Render Mode" is set to "Hardware accelerated", dynamic lights with the property "dontlightmap 1" work as intended. When "Render Mode" is set to either "Doom Software Renderer" or "True Color SW Renderer", dynamic lights with "dontlightmap 1" still light up the maps' geometry. I tested this with heretic.wad.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: [4.8.2] GLDEFS "dontlightmap" doesn't work in SW rendere
The software renderer does not have lightmaps so any feature related to it won't do anything.
Re: [4.8.2] GLDEFS "dontlightmap" doesn't work in SW rendere
This isn't related to baked lightmaps, but actually this feature by MajorCooke: https://github.com/coelckers/gzdoom/com ... 7b22c0cd61
Pinging MajorCooke to take look at this.
(unsurprising that this doesn't work in the software renderer; judging from that commit, none of the software renderer files were modified)
Pinging MajorCooke to take look at this.
(unsurprising that this doesn't work in the software renderer; judging from that commit, none of the software renderer files were modified)
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49073
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [4.8.2] GLDEFS "dontlightmap" doesn't work in SW rendere
So we're still in the same spot: Advanced feature not implemented in the software renderer...
- Major Cooke
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Re: [4.8.2] GLDEFS "dontlightmap" doesn't work in SW rendere
I'll do some more searching around in a bit. None of the flags are showing up in the search so I'm wondering what is missing in particular.
Honestly I wasn't even aware that rendering engine supported dynamic lights.
Honestly I wasn't even aware that rendering engine supported dynamic lights.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49073
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [4.8.2] GLDEFS "dontlightmap" doesn't work in SW rendere
I don't think you need to bother with this, unless the solution is really simple.
- Major Cooke
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Re: [4.8.2] GLDEFS "dontlightmap" doesn't work in SW rendere
Okay, so I did find that the lights use ShouldLightActor. I'll try taking a a look around for the geometry code.