Space Cats Saga+ (1.4) New Weapons and Overhauls
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Space Cats Saga Chapter 2.0:Macrocosm Update 2.6 New Mon
i changed that ^^VirgileVILE wrote: I just wanted to tell you, although my deviantart has my pseudonym friom the past "sonicsnake", I rarely use this name nowadays, I suggest a (by virgile "vile") or (by vile/sonicsnake) if you agree.
In any case, I say it again today, I thank you very much for this.
2 bugs in Update 2.61
-Heat Bar in Crosshair is missing
-wont switch to melee weapon when collecting berserk
(i renamed alot of actors and those are 2 bugs i missed; will be fixed in the next update)
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I started to work on the 3rd Map for the Addon.
"Those once Loyal"
Screens: https://ibb.co/GxYVjCf
And im working on a Prop for Aemis Blaster
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Last edited by DerTimmy on Sun Jul 03, 2022 5:22 pm, edited 1 time in total.
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Re: Space Cats Saga Chapter 2.0:Macrocosm Update 2.61
Hey, this TC is lovely!
Long story short: I played through the first chapter, finished the map-set and felt like writing something for it.
There's only a few songs: title, intermission, spaceship level, and the first level of chapter one. A few more are being worked on, but not ready yet.
I thought it would be better to show what I have right now. Hope you don't mind me barging in with another title theme, I made a file without it just in case.
Here's a pk3 to run with the wad: https://drive.google.com/file/d/1t0uaIK ... sp=sharing
(same file without replacing the title): https://drive.google.com/file/d/1MMRZ94 ... sp=sharing
Here's a sample of each song:
Long story short: I played through the first chapter, finished the map-set and felt like writing something for it.
There's only a few songs: title, intermission, spaceship level, and the first level of chapter one. A few more are being worked on, but not ready yet.
I thought it would be better to show what I have right now. Hope you don't mind me barging in with another title theme, I made a file without it just in case.
Here's a pk3 to run with the wad: https://drive.google.com/file/d/1t0uaIK ... sp=sharing
(same file without replacing the title): https://drive.google.com/file/d/1MMRZ94 ... sp=sharing
Here's a sample of each song:
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Re: Space Cats Saga Chapter 2.0:Macrocosm Update 2.61
whoa you made songs for this?aprjcts wrote:Hey, this TC is lovely!
Long story short: I played through the first chapter, finished the map-set and felt like writing something for it.
There's only a few songs: title, intermission, spaceship level, and the first level of chapter one. A few more are being worked on, but not ready yet.
I thought it would be better to show what I have right now. Hope you don't mind me barging in with another title theme, I made a file without it just in case.
i will pin this on the front
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Re: Space Cats Saga Chapter 2.0:Macrocosm Update 2.62
Unfortunately I can't get it to work with gzdoomvr (or at least the map 1 from chapter 1 won't work). Stuck on the transition screen after entering the portal :'(
Playing it flat still super kool and fun tho, love the variation between the characters
Playing it flat still super kool and fun tho, love the variation between the characters
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Re: Space Cats Saga Chapter 2.0:Macrocosm Update 2.62
So i took it upon myself to play this mod seeing as Spaceman333 mentioned it in the Cacowards mention thread, And i've come to this conclusion.
This mod is in ill need of proper balancing especially around the Heavy class cat as when i played as her i found myself shooting enemies multiple times without them dying, This was with the starter weapon btw, At first i didn't think would be a big issue with the secondary fire being a thing and all but i quickly found myself surrounded by multiple enemies just one map in, I acquired the Plasma shotgun in the second map only to find that there wasn't that many shotgun shells pickups and even if there were they easily blended in with the floor making them difficult to find unless i killed a Shotgun Guy or if i was in a bright room, And yes i know that the shotgun is meant to be used in long ranged combat due to it's slower fire speed, But thanks to the overwhelming amount of enemies quickly surrounding me i found myself using the shotgun less and less, The only real good weapon i could find was the 8 Barrel Supershotgun, Which dramatically overshadowed the Plasma shotgun.
While i only played the two other classes briefly i found that their weaponary was much more powerful than the Heavy class cat, Which kind of confused me, As you would expect that a Heavy class would have more powerful weapons than the other two, It's almost like the mod was designed around the player only using YAESKA or AEMI as a playable character, As LUX was quickly overwhelmed due to the fact that the weapons she starts with just ain't as powerful as the other two, While i completely respect your design choices i can't help but criticize the current state of this mod, Especially since one map had two Arch Viles spawning behind an barrier that i couldn't shoot nor melee through at the very start of the map and they could hit me the entire time i was near them, Any way i wish you the very best with your mod.
This mod is in ill need of proper balancing especially around the Heavy class cat as when i played as her i found myself shooting enemies multiple times without them dying, This was with the starter weapon btw, At first i didn't think would be a big issue with the secondary fire being a thing and all but i quickly found myself surrounded by multiple enemies just one map in, I acquired the Plasma shotgun in the second map only to find that there wasn't that many shotgun shells pickups and even if there were they easily blended in with the floor making them difficult to find unless i killed a Shotgun Guy or if i was in a bright room, And yes i know that the shotgun is meant to be used in long ranged combat due to it's slower fire speed, But thanks to the overwhelming amount of enemies quickly surrounding me i found myself using the shotgun less and less, The only real good weapon i could find was the 8 Barrel Supershotgun, Which dramatically overshadowed the Plasma shotgun.
While i only played the two other classes briefly i found that their weaponary was much more powerful than the Heavy class cat, Which kind of confused me, As you would expect that a Heavy class would have more powerful weapons than the other two, It's almost like the mod was designed around the player only using YAESKA or AEMI as a playable character, As LUX was quickly overwhelmed due to the fact that the weapons she starts with just ain't as powerful as the other two, While i completely respect your design choices i can't help but criticize the current state of this mod, Especially since one map had two Arch Viles spawning behind an barrier that i couldn't shoot nor melee through at the very start of the map and they could hit me the entire time i was near them, Any way i wish you the very best with your mod.
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Re: Space Cats Saga Chapter 2.0:Macrocosm Update 2.62
the starterguns arent that powerful as they got unlimited ammo. but i agree that luxs starter gun is a bit weak compared to the other 2 classes.
this mod is still based on doom sensibilities so that it wont break other megawads.
with the next update alot of those guns get an upgrade. i dont want this to be some power fantasy mod.
maybe try it with some other mappack.
that archvile trap is a map gimmick. they get teleported around later.
but alot of small tweaks and changes come with the next update. luxs weaponry got alot stronger
this mod is still based on doom sensibilities so that it wont break other megawads.
with the next update alot of those guns get an upgrade. i dont want this to be some power fantasy mod.
maybe try it with some other mappack.
that archvile trap is a map gimmick. they get teleported around later.
but alot of small tweaks and changes come with the next update. luxs weaponry got alot stronger
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Re: Space Cats Saga Chapter 2.0:Macrocosm Update 2.62
As for the fact that the guns are very strong. Yes, I agree. I went through the first chapter most of the time with Laser Claws. I used other guns only near the end and on the bonus map (MAP44). I haven't played for the other heroines yet, but it's still really worth weakening the guns. Interest from the passage disappears.DerTimmy wrote: ↑Mon Aug 08, 2022 7:04 am the starterguns arent that powerful as they got unlimited ammo. but i agree that luxs starter gun is a bit weak compared to the other 2 classes.
this mod is still based on doom sensibilities so that it wont break other megawads.
with the next update alot of those guns get an upgrade. i dont want this to be some power fantasy mod.
maybe try it with some other mappack.
that archvile trap is a map gimmick. they get teleported around later.
but alot of small tweaks and changes come with the next update.
Although I liked the levels themselves. I will go through the second chapter for the other heroines. I'm waiting for the update!
Oh yeah: Berserk should also be weakened or made a temporary buff! Too strong! Cyberdemon kills in two strokes! And I had monsters stuck on some maps. I won't say for sure right now.
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Re: Space Cats Saga Chapter 2.0:Macrocosm Update 2.62
with the next update all maps are playable in coop (3 Player) via GZDoom
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Re: Space Cats Saga Chapter 2.0:Macrocosm Update 2.62
So, it seems that the conclusion is that, before adding a 4th class, take the time to perfect the playability of the 3 already existing. I agree with them.
Last edited by VirgileVILE on Thu Aug 11, 2022 5:25 am, edited 1 time in total.
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Re: Space Cats Saga Chapter 2.0:Macrocosm Update 2.62
So, I went through all 2 Chapters + 1 Mini-Episode. I really liked the project! The only claim is only to Aemi. She's too overpowered! Other Heroines, in my opinion, are the most balanced in fashion. I don't even know what you, DerTimmy, are going to change.
About Berserk in an early comment: I exaggerated my indignation a little, so I apologize. In the Second Chapter, such reinforcement is appropriate, since there are a lot of enemies.
Basically, SCS is a great project! By the way, during the test with some WADS, I played musical compositions from the Mod. Is this how it should be?
About Berserk in an early comment: I exaggerated my indignation a little, so I apologize. In the Second Chapter, such reinforcement is appropriate, since there are a lot of enemies.
Basically, SCS is a great project! By the way, during the test with some WADS, I played musical compositions from the Mod. Is this how it should be?
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Re: Space Cats Saga Chapter 2.0:Macrocosm Update 2.62
with the next update come alot of new things. i dont list it now. but yaeska and aemi got some balance, new sprites and upgrades. new monster sprites coming too.Void Warrior wrote: ↑Fri Aug 12, 2022 7:24 am So, I went through all 2 Chapters + 1 Mini-Episode. I really liked the project! The only claim is only to Aemi. She's too overpowered! Other Heroines, in my opinion, are the most balanced in fashion. I don't even know what you, DerTimmy, are going to change.
About Berserk in an early comment: I exaggerated my indignation a little, so I apologize. In the Second Chapter, such reinforcement is appropriate, since there are a lot of enemies.
Basically, SCS is a great project! By the way, during the test with some WADS, I played musical compositions from the Mod. Is this how it should be?
yeah berserk is handy in chapter 2. i balanced it quite a bit but its still pretty strong.
there are a few songs which replace some doom songs (from chapter 1). i will change that
Some new Weaponsprites (with animations)
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Re: Space Cats Saga Chapter 2.0:Macrocosm Update 2.62
on Wednesday (31 August) Update 2.7 will be released!
there are alot of changes.
Lux Minigun and lasersword got a buff
Yaeska gets a new auto shotgun
Aemi has a new SSG and her op claws are fixed
tons of new sprites
i will release Map 62 "Those once Loyal" too!
A gigantic Map with 2 new Bosses! Takes over an hour to beat and has around 4000 enemies (not as slaughtery as it sounds)
i will post the changelog tomorrow.
there are alot of changes.
Lux Minigun and lasersword got a buff
Yaeska gets a new auto shotgun
Aemi has a new SSG and her op claws are fixed
tons of new sprites
i will release Map 62 "Those once Loyal" too!
A gigantic Map with 2 new Bosses! Takes over an hour to beat and has around 4000 enemies (not as slaughtery as it sounds)
i will post the changelog tomorrow.
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Re: Space Cats Saga Chapter 2.0:Macrocosm Update 2.7 (NEW)
Update is live!
If you played through Tangraan before, you can jump to Map62. Its designed for Pistol Start and continues play. The ending of Map61 got changed too to match the style of Map62
Update 2.7
If you played through Tangraan before, you can jump to Map62. Its designed for Pistol Start and continues play. The ending of Map61 got changed too to match the style of Map62
Update 2.7
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Re: Space Cats Saga Chapter 2.0:Macrocosm Update 2.75
Beast Queen Sill will arrive with Update 2.8 (may take some time) + a new Episode with 5 Maps designed for her
Heres some Melee Combat Footage
Heres some Melee Combat Footage