No sound plays when entering and exiting deep water:
I have the sounds for entering deep water redefined in the SNDINFO lump, but they don' t play in the new version 4.8.2
$playersound player male *dive PlaDive // Player dives underwater
$playersound player male *surface PlaSurf // Player surfaces
On a side note, the new cutscene feature is a welcome addition, I understand why it wasn't implemented in the past,
But I think is great.
Cheers
No sound plays when entering and exiting deep water. 4.8.2
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Re: No sound plays when entering and exiting deep water. 4.8
Yeah, I can confirm that these sounds don't play in 4.8.1, but they do in 4.7.1.
The only thing that comes to mind that could've broken this, is the addition of this feature.
The only thing that comes to mind that could've broken this, is the addition of this feature.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: No sound plays when entering and exiting deep water. 4.8
It surely was in there.
For inexplicable reasons it moved the 'int oldlevel = waterlevel;' line down to a point where it no longer retrieved the value that is needed.
For inexplicable reasons it moved the 'int oldlevel = waterlevel;' line down to a point where it no longer retrieved the value that is needed.