Improvisation - No guns? No Problem. (0.3 alpha)

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Darsycho
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Improvisation - No guns? No Problem. (0.3 alpha)

Post by Darsycho »

So this is actually an idea I've had for many many years, a mod or game with graphics and such made with photos of whatever I could find, and here it finally is!

Improvisation! Stuff is out to kill you, and you don't have any guns! Gotta make use of whatever you can find, and be creative! Blast away demons with sound waves produced by your megaphone, or blow 'em to bits with shaken up soda cans.




A lot more features are planned, such as swappable altfires and powerups, as well as polishing up stuff, but for now here's a small alpha with a few weapons to play around with!
https://darsycho.itch.io/improvisation
Last edited by Darsycho on Sat Aug 06, 2022 2:15 am, edited 2 times in total.
FallenAngel
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Re: Improvisation - No guns? No Problem. (0.1 alpha)

Post by FallenAngel »

Nice! I gotta try this out :D
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Darsycho
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Re: Improvisation - No guns? No Problem. (0.2 alpha)

Post by Darsycho »

Small update!

Version 0.2
- Finished the logo!
- New HUD (Not finished yet though)
- New Menu
- New explosive soda effects
- Fixed a bug where if you throw soda, but ammo is low enough, you'll use up ammo but not throw any soda.

Image

Up next: Perhaps the items and powerups!
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Unholypimpin
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Re: Improvisation - No guns? No Problem. (0.2 alpha)

Post by Unholypimpin »

This is actually pretty solid for the most part, I just feel like the loud speaker weapon is clearly the most useful where as the other weapons seem to not be as powerful in terms of overall usefulness.

The Lamp weapon feels like it burns through ammo way too quickly and thus is only useful at clearing big rooms, which is something the loudspeaker can already do quite well. I suggest maybe making the main attack consume less ammo so it can be used more often rather than just when you are low on loud speaker ammo.

The explosive soda cans seem to be the least useful of the bunch, idk how to fix it but maybe increase its damage slightly and make the altfire more of a straight shot but deal less explosive damage.

Other than that this wad is still quite fun and I recommend it regardless. Let me know when the next version comes out so I can play it.
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Darsycho
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Re: Improvisation - No guns? No Problem. (0.2 alpha)

Post by Darsycho »

A new version be here. Now all weapons except the megaphone (currently) have a new altfire you can swap between using the Zoom key (renamed in the keybind menu though), this feature will be greatly expanded upon in later versions.

Preview - https://twitter.com/Darsycho/status/1555827773075333120

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