Play outro cutscenes after stats screen

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

User avatar
Posts: 12
Joined: Sun Apr 10, 2022 4:14 pm
Graphics Processor: nVidia with Vulkan support

Play outro cutscenes after stats screen

Post by molecicco »

Currently, outro cutscenes play before the stats screen gets displayed. It would be nice to have a way to configure (mapinfo?) whether the outro is played before or after it. That way, custom cutscenes can be implemented to feel like a bridge between levels.

One use case for this request would be to play a cutscene after a completed, but before a mapinfo-defined intermission is shown, like this:

Code: Select all

map MAP32 "test"
	next = "EndGameC" 
		Function = "CustomCutscenes.Map32"

Return to “Feature Suggestions [GZDoom]”