GZDoom 4.7.1 crashes on OpenGL ES (PowerVR SGX545)
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Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
- Frost-Core
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- Graphics Processor: Intel (Legacy GZDoom)
GZDoom 4.7.1 crashes on OpenGL ES (PowerVR SGX545)
Hello! i booted up GZDoom with OpenGL ES (vanilla) and the game crashes after launch, here is my crash report :
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Re: GZDoom 4.7.1 crashes on OpenGL ES (PowerVR SGX545)
The newest version is 4.8.0; try again with that version.
- Frost-Core
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Re: GZDoom 4.7.1 crashes on OpenGL ES (PowerVR SGX545)
Unfortunatley, there is no 32bit version, so i used the git build and OH MY GO- : this looks...... like nothing i can imagine it to beAvzinElkein wrote:The newest version is 4.8.0; try again with that version.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: GZDoom 4.7.1 crashes on OpenGL ES (PowerVR SGX545)
32 bit support was retired for good after 4.7.1, there's no more guarantees that the source may compile.Frost-Core wrote:Unfortunatley, there is no 32bit version, so i used the git build and OH MY GO- :AvzinElkein wrote:The newest version is 4.8.0; try again with that version.
- Frost-Core
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- Graphics Processor: Intel (Legacy GZDoom)
Re: GZDoom 4.7.1 crashes on OpenGL ES (PowerVR SGX545)
I mean yeah, maintaining two builds can be really hard, however lets focus on the real issue :Graf Zahl wrote:32 bit support was retired for good after 4.7.1, there's no more guarantees that the source may compile.Frost-Core wrote:Unfortunatley, there is no 32bit version, so i used the git build and OH MY GO- :AvzinElkein wrote:The newest version is 4.8.0; try again with that version.
Small screen size that makes the game unplayable, how can i fix it?
- Graf Zahl
- Lead GZDoom+Raze Developer
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- Location: Germany
Re: GZDoom 4.7.1 crashes on OpenGL ES (PowerVR SGX545)
I have no idea. Your hardware is rather exotic which will make tracking this down hard.
- Frost-Core
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- Graphics Processor: Intel (Legacy GZDoom)
Re: GZDoom 4.7.1 crashes on OpenGL ES (PowerVR SGX545)
i had OpenGL 3.0 with this DLL that does software rendering of OpenGL/ES, and that happened, without it the game does the same crash :Graf Zahl wrote:I have no idea. Your hardware is rather exotic which will make tracking this down hard.
https://fdossena.com/index.php?p=mesa/index.frag
Re: GZDoom 4.7.1 crashes on OpenGL ES (PowerVR SGX545)
32-bit, with a graphics unit that requires an emulator to even run the game? (It is comparable to the GeForce 7000 series, -ish, which is already well over a decade and a half old - it's almost as old as this forum, even)
This goes well beyond the range of what we can officially support. I'm surprised the thing even runs at all.
There isn't anything we can do here, unfortunately. If you cannot finagle your drivers to work with the GLES rendering engine properly, without wrappers or alternate renderers, there's literally nothing we can do, sorry.
You might have more luck running it with Linux at least, though.
This goes well beyond the range of what we can officially support. I'm surprised the thing even runs at all.
There isn't anything we can do here, unfortunately. If you cannot finagle your drivers to work with the GLES rendering engine properly, without wrappers or alternate renderers, there's literally nothing we can do, sorry.
You might have more luck running it with Linux at least, though.
- Frost-Core
- Posts: 10
- Joined: Fri May 20, 2022 7:16 am
- Graphics Processor: Intel (Legacy GZDoom)
Re: GZDoom 4.7.1 crashes on OpenGL ES (PowerVR SGX545)
I really just wanted to use GZDoom because LZDoom is not compatible with mods that work on GZDoom 4.8.0/4.7.1Rachael wrote:32-bit, with a graphics unit that requires an emulator to even run the game? (It is comparable to the GeForce 7000 series, -ish, which is already well over a decade and a half old - it's almost as old as this forum, even)
This goes well beyond the range of what we can officially support. I'm surprised the thing even runs at all.
There isn't anything we can do here, unfortunately. If you cannot finagle your drivers to work with the GLES rendering engine properly, without wrappers or alternate renderers, there's literally nothing we can do, sorry.
You might have more luck running it with Linux at least, though.
Re: GZDoom 4.7.1 crashes on OpenGL ES (PowerVR SGX545)
You can try softpoly (vid_preferbackend 2) but that will require setting a very low scale, it won't run well at any resolution above 960x600, depending on the CPU if we're assuming one that is around 15 years old.
- Redneckerz
- Spotlight Team
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Re: GZDoom 4.7.1 crashes on OpenGL ES (PowerVR SGX545)
It was also used on the Intel GMA 500/600 series of chips.Graf Zahl wrote:I have no idea. Your hardware is rather exotic which will make tracking this down hard.
Which in recurrence are the modern equivalent of an S3 Virge in terms of rendering support. It stinks.
But the GPU should support the GLES 2.0 backend just fine - So that would be one facet to look into.
Re: GZDoom 4.7.1 crashes on OpenGL ES (PowerVR SGX545)
Unfortunately, they were having trouble with that, too:Redneckerz wrote: But the GPU should support the GLES 2.0 backend just fine - So that would be one facet to look into.
Frost-Core wrote: Unfortunatley, there is no 32bit version, so i used the git build and OH MY GO- :this looks...... like nothing i can imagine it to be
- Frost-Core
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- Joined: Fri May 20, 2022 7:16 am
- Graphics Processor: Intel (Legacy GZDoom)
Re: GZDoom 4.7.1 crashes on OpenGL ES (PowerVR SGX545)
Well it happened because of the DLL that is Mesa3D (a software renderer for gl) if i remove it the game crashes the same crash on 4.7.1Rachael wrote:Unfortunately, they were having trouble with that, too:Redneckerz wrote: But the GPU should support the GLES 2.0 backend just fine - So that would be one facet to look into.
Frost-Core wrote: Unfortunatley, there is no 32bit version, so i used the git build and OH MY GO- :this looks...... like nothing i can imagine it to be
About softpoly i had terrible performance with it, really wish LZDoom could be more up to date with GZDoom's versions so most mods work
- Redneckerz
- Spotlight Team
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- Joined: Mon Nov 25, 2019 8:54 am
- Graphics Processor: Intel (Modern GZDoom)
Re: GZDoom 4.7.1 crashes on OpenGL ES (PowerVR SGX545)
Then ill go with Intel GMA being a broken hodgepodge that can't even get its GLES on desktop support right. Out of everything Intel released in the IGP space, the PowerVR SGX ones rank among the lowest.Rachael wrote:Unfortunately, they were having trouble with that, too:Redneckerz wrote: But the GPU should support the GLES 2.0 backend just fine - So that would be one facet to look into.
It takes hacked drivers to get stuff like UT99 going somewhat decently. A typical case of a low power GPU with all modern features, but barely enough juice to actually make use of 3D rendering - let alone the modern features.
So you aren't even using GLES, but OpenGL softrendering through Mesa. No wonder it bunks.Frost-Core wrote: Well it happened because of the DLL that is Mesa3D (a software renderer for gl) if i remove it the game crashes the same crash on 4.7.1
About softpoly i had terrible performance with it, really wish LZDoom could be more up to date with GZDoom's versions so most mods work
LZDoom is semi-inactive.