Crash (division by zero) when aborting a network game

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Player701
 
 
Posts: 1651
Joined: Wed May 13, 2009 3:15 am
Graphics Processor: nVidia with Vulkan support

Crash (division by zero) when aborting a network game

Post by Player701 »

GZDoom tries to divide by zero when aborting a network game and crashes as a result. To reproduce, simply run gzdoom.exe -host 2 and close the window or click on "Abort Network Game" when it says "Waiting for players". The crash happens here because ticdup is zero.

Tested in GZDoom 4.8.0 and g4.8pre-501-geb56eb380.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: Crash (division by zero) when aborting a network game

Post by Graf Zahl »

fixed. Looks like one assignment to ticdup never got validated.

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