(GZDoom 4.8.0/Doom2)
It's impossible to take screenshots from the intermission screens or the text screens after them. Taking a screenshot during the intermission screen number count only jumps to the total numbers. After the number count has stopped it just pushes the next level to start. No shots are taken.
There are no problems to take screenshots from the levels.
Intermission screen screenshots fail
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
-
- Posts: 268
- Joined: Sun Apr 16, 2017 2:55 am
- Preferred Pronouns: He/Him
Re: Intermission screen screenshots fail
Yeah, the "accelerateStage" int gets triggered on ANY key input, even the pause key.
-
- Lead GZDoom+Raze Developer
- Posts: 48598
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Intermission screen screenshots fail
fixed. Since the intermissions were transferred from play to UI scope they didn't process the key bindings anymore - and operation that is needed has to be handled explicitly.