[SOLVED]Brightmaps GLDEF help??
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
- phantombeta
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Re: Brightmaps GLDEF help??
Looks like another case of the "top level folder eradicator" not accounting for something. It has the same cause as this bug, meaning an exception for the "brightmaps" folder needs to be added.
- Dan_The_Noob
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Re: Brightmaps GLDEF help??
thanks, this fixed it. wiki might need update i guess.Blue Shadow wrote:Hmm... GZDoom 4.7.x seems to fail to detect the brightmaps if they're placed in brightmaps/auto, which is something 4.6.1 had no trouble with, but it can detect them if they're placed in materials/brightmaps/auto (<--- this is a new auto path that was introduced at a later point).
Re: [SOLVED]Brightmaps GLDEF help??
So, is this still a bug in 4.7.1 (and more importantly 4.8 pre) or is using the materials folder the fix?
i.e. is GZDoom meant to read "brightmaps/auto" or not?
i.e. is GZDoom meant to read "brightmaps/auto" or not?
- phantombeta
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Re: [SOLVED]Brightmaps GLDEF help??
It is a bug in 4.7.x:Enjay wrote:So, is this still a bug in 4.7.1 (and more importantly 4.8 pre) or is using the materials folder the fix?
i.e. is GZDoom meant to read "brightmaps/auto" or not?
If you add another folder or a file in the root of the PK3, it'll load with "brightmaps/auto".phantombeta wrote:Looks like another case of the "top level folder eradicator" not accounting for something. It has the same cause as this bug, meaning an exception for the "brightmaps" folder needs to be added.
Re: [SOLVED]Brightmaps GLDEF help??
Is the bug officially known about for 4.7.x (i.e. has it been reported in the bugs forum) because the thread you linked to indicated that it was fixed when 4.6.0 was current?
- phantombeta
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Re: [SOLVED]Brightmaps GLDEF help??
That report is for the "filter" folder. GZDoom checks for specific folder names that should be considered as exceptions to the single-folder-in-root removal system. The "brightmaps" folder needs to be added to this array; As you can see, "materials" is already there, but not "brightmaps".
Re: [SOLVED]Brightmaps GLDEF help??
OK, so that will be an easy enough fix - provided it has been reported. After a quick search, I can't find a bug report for it though. Is the dev team aware of the need to add the folder to the array? If not, it won't happen.