[WIP] Reelism: Freshly Coated v0.49 (EARLY EXCESS)

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DOOMPiter
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[WIP] Reelism: Freshly Coated v0.49 (EARLY EXCESS)

Post by DOOMPiter »

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"Hmm, i have a feeling i've already seen this exact mod before somewhere else without the weird title, haven't i?" You may be asking yourself... And... Well, honestly that is pretty much the point.

Happy 10 Years of Reelism, everybody! Have you ever noticed that Reelism is starting to get pretty old and dusty and... Whatever adjective that also means "old" goes? Well, haha... YOU CERTAINLY AREN'T the only one who took note of it! This mod tries it's best at doing what it sets out to do: Remaster and Polish Reelism 1 to be more fun and intuitive to play.

What is New and what's Changed?
Uuuuhhh, basically, a lot. If you've been paying attention to my Twitter or the ZDoom Discord, you'd know. But here's a list, anyhoo.
Spoiler: A gigantic shopping list of changes ahead.
CHANGELOG:
Spoiler: Can be very long.
Have some screenshots, you bozos!
Spoiler: Note that these are somewhat big, so i put a spoiler here... And also are from older versions, but it still gets the point across.
RECOMMENDED SOURCEPORT: Zandronum
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Last edited by DOOMPiter on Sun Aug 07, 2022 1:06 pm, edited 6 times in total.
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wildweasel
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Re: [WIP] Reelism: Freshly Coated

Post by wildweasel »

Please re-host your images on imgur or resize them below 800px wide. Those are too large.
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salahmander2
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Re: [WIP] Reelism: Freshly Coated

Post by salahmander2 »

Funny I was thinking about how much Reelism 2 blew the original so much that it's almost redundant. This remaster is legit needed! Couple of questions. 1, any plans to have a HUD similar to 2?

2, Has there been considerations to change some of the levels to avoid the issues with wasting time finding boss rooms? Some of the levels were admittedly a bit too big.
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Re: [WIP] Reelism: Freshly Coated

Post by Captain J »

Looks promising. While i think REELism 1 has superior variety than the sequel(granted, it's still being worked on but we'll see), it also has certain issues that are just hard to bear. As a person who still loves the series, you're doing the right thing!
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Re: [WIP] Reelism: Freshly Coated

Post by DOOMPiter »

Because of how today is July 4th... A surprise may come this way...
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Re: [WIP] Reelism: Freshly Coated

Post by AshHouswares »

DOOMPiter wrote:Because of how today is July 4th... A surprise may come this way...
Oooooooh intriguing. I'm watching and waiting. :idea:
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Re: [WIP] Reelism: Freshly Coated v0.4722 (EARLY EXCESS)

Post by DOOMPiter »

MERRY GOD-DAMN INDEPENDENCE DAY! Have a Early Access Build, (Named "Excess" just because) you bunch of charming american devils!
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Re: [WIP] Reelism: Freshly Coated v0.4722 (EARLY EXCESS)

Post by DOOMPiter »

There was a Small freak-accident involving the Napalm Launcher. It was too ludicrous for it's own good, and also i decided to fix the damn Language file too.
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Re: [WIP] Reelism: Freshly Coated v0.4722 (EARLY EXCESS)

Post by Kappes Buur »

Uuuuhhh Hhmmmm ....

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Re: [WIP] Reelism: Freshly Coated v0.4722 (EARLY EXCESS)

Post by DOOMPiter »

Oh. Hold on, GZDOOM DOESN'T include support for Skulltag-Specific Powerups?! I thought they did!

Uuuh, yeah. I suggest trying to use Zandronum instead of GZ for playing the mod.
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Re: How the fuck did i not notice this

Post by DOOMPiter »

Released a update that fixes Boss Rush... Yeah i'm stupid enough to cause more than two oversights in a SINGLE release.

Oh yeah and the mod isn't gonna be playable in GZ until they include... Like, support for the Skulltag Rune Powerups...?
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Re: How the fuck did i not notice this

Post by wildweasel »

DOOMPiter wrote:Oh yeah and the mod isn't gonna be playable in GZ until they include... Like, support for the Skulltag Rune Powerups...?
This is unlikely to happen on the engine side, especially not the Spread Rune. Now, if some enterprising individual wants to try to implement it in ZScript, maybe...
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salahmander2
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Re: [WIP] Reelism: Freshly Coated v0.4722 (EARLY EXCESS)

Post by salahmander2 »

Could there be a possibility there could simply be a GZDoom compatible version that simply has the Skulltag ppwerups removed for now?
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Re: [WIP] Reelism: Freshly Coated v0.4722 (EARLY EXCESS)

Post by DOOMPiter »

salahmander2 wrote:Could there be a possibility there could simply be a GZDoom compatible version that simply has the Skulltag ppwerups removed for now?
Sadly, no. Not yet. You are better off just using Zandronum for now, besides the fact that Reelism 1 was already sorta designed to be multiplayer-friendly, you are probably gonna need to be patient until the part that's GZ's fault is either fixed or there is a patch that piggy-backs off ZScript, like Weasel mentioned. But on the topic at hand, tomorrow i'll see what i can try to do to fix a LOT of Balancing problems in Reelism... Specially that damn Anime Jackpot... Goodlord... And maybe try to see what's going on with Bossrush?
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Re: [WIP] Reelism: Freshly Coated v0.4722 (EARLY EXCESS)

Post by AlphaSoraKun »

Hey, you may want to update the download link. It requires access.
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