Allow network events in title level

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Marisa the Magician
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Allow network events in title level

Post by Marisa the Magician »

Without this, ui→play communication is total and absolutely impossible without the use of exploits.
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AFADoomer
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Re: Allow network events in title level

Post by AFADoomer »

I would like to add during intermission screens to this request as well...
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Graf Zahl
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Re: Allow network events in title level

Post by Graf Zahl »

This is a bug, not a missing feature. Apparently some code performs incorrect checks on the game state.
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Marisa the Magician
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Re: Allow network events in title level

Post by Marisa the Magician »

I do see that SendNetworkEvent only checks for gamestate != GS_LEVEL. This just seems like a one-line change.
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Graf Zahl
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Re: Allow network events in title level

Post by Graf Zahl »

That's precisely what I suspected here. Of course it needs to check for GS_TITLELEVEL as well.
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Re: Allow network events in title level

Post by Marisa the Magician »

Well, I sent a pull request for it. That really is the only change needed.
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Player701
 
 
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Re: Allow network events in title level

Post by Player701 »

The behavior of the netevent console command was left unchanged, was that intentional or not?
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Re: Allow network events in title level

Post by Graf Zahl »

Itmakes little sense, the player is not supposed to take control in a title level.
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Nash
 
 
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Re: Allow network events in title level

Post by Nash »

It's useless from a keybind use case also; pressing anything at all will simply open the menu. Hence why the CCMD wasn't touched.
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Re: Allow network events in title level

Post by Player701 »

Got it, thanks. Might've been useful for debugging though, since the console still works in TITLEMAPs.
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