Enhanced E1 - 30th anniversary bump 21/01
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- BerserkerNoir
- Posts: 87
- Joined: Thu Nov 10, 2016 10:31 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Veracruz, Mexico
Re: Enhanced E1 (Dynamic lighting, 3D floors etc) - update 1
thanks dude! Loving your screenshots, I hope you don't mind if I steal one or two of em for the OP. Yeah, unfortunately smothering everything with dynamic lighting like it's maple syrup was always gonna result in something of a performance hit - I do hope it's not too severe though. My toaster still runs everything pretty much ok (the hamster has been more tired lately...), if you're not already try putting the texture filter mode on None (nearest mipmap) or somesuch, I find that tends to help with PBR shenanigans.
- BerserkerNoir
- Posts: 87
- Joined: Thu Nov 10, 2016 10:31 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Veracruz, Mexico
Re: Enhanced E1 (Dynamic lighting, 3D floors etc) - update 1
I dont mind, use them as example if you want.wran wrote:thanks dude! Loving your screenshots, I hope you don't mind if I steal one or two of em for the OP. Yeah, unfortunately smothering everything with dynamic lighting like it's maple syrup was always gonna result in something of a performance hit - I do hope it's not too severe though. My toaster still runs everything pretty much ok (the hamster has been more tired lately...), if you're not already try putting the texture filter mode on None (nearest mipmap) or somesuch, I find that tends to help with PBR shenanigans.
and I did some tweaks to my settings and now is running smoothly, reduced a bit the internal resolution and disabled shadowmaps.
Cheers dude, your work is appreciated!
Re: Enhanced E1 (Dynamic lighting, 3D floors etc) - update 1
cool, great to hear. I don't use shadowmaps either for what it's worth.
Appreciate you taking the time to comment and the screengrabs, OP is updated!!
Appreciate you taking the time to comment and the screengrabs, OP is updated!!
Re: Enhanced E1 (Dynamic lighting, 3D floors etc) - update 1
New update:
- fixed some minor issues with the nukage pools
- reduced the number of point lights in some areas for a slight performance increase
- various other small things too numerous to mention
EDIT: updated to 1.6A, which fixes a couple of small texture issues
As far as E1 goes I feel like this is finally more or less in a state of completion, (though I felt the same way several updates ago, gah...) any comments/criticisms/insults/whatever are welcome. Updated link in the OP.
- fixed some minor issues with the nukage pools
- reduced the number of point lights in some areas for a slight performance increase
- various other small things too numerous to mention
EDIT: updated to 1.6A, which fixes a couple of small texture issues
As far as E1 goes I feel like this is finally more or less in a state of completion, (though I felt the same way several updates ago, gah...) any comments/criticisms/insults/whatever are welcome. Updated link in the OP.
Re: Enhanced E1 (Dynamic lighting etc) - small update 21/05
Just posted a minor update mainly to fix a bug with the elevator in E1M4 that had somehow managed to escape my notice till now. Also sorted a couple of texture misalignments and an aggressively stupid placement of a floor lamp, amongst other small tweaks. (EDIT 22/05: another small update to tweak the lighting a bit in E1M7 - so much for this thing being "complete" ) Link in the OP.
Re: Enhanced E1 - now with Club Doom! - update 06/06
update:
- due to overwhelming demand*, the classic PSX level Club Doom is now playable! I've stuck it somewhere near the end of E1M8
- a few other bits and pieces
Link in the usual place, any feedback welcome.
*actually in all honesty absolutely no-one was asking for this.
EDIT: 1.6E fixes some misalignments and makes the cages look slightly less shit.
- due to overwhelming demand*, the classic PSX level Club Doom is now playable! I've stuck it somewhere near the end of E1M8
- a few other bits and pieces
Link in the usual place, any feedback welcome.
*actually in all honesty absolutely no-one was asking for this.
EDIT: 1.6E fixes some misalignments and makes the cages look slightly less shit.
Re: Enhanced E1 - now with Club Doom! - update 06/06
Thanks wran!
I'll test it whenever I can.
I'll test it whenever I can.
Re: Enhanced E1 - now with Club Doom! - update 06/06
cool, look forward to hearing what you thought!
- BerserkerNoir
- Posts: 87
- Joined: Thu Nov 10, 2016 10:31 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Veracruz, Mexico
Re: Enhanced E1 - now with Club Doom! - update 06/06
Oh nice!
Going to give it a run again, The Mixture of Colors look really nice.
Going to give it a run again, The Mixture of Colors look really nice.
Re: Enhanced E1 - now with Club Doom! - update 06/06
sweet! Keep your expectations low haha
Re: Enhanced E1 - now with Club Doom! - update 06/06
Thanks, very cool. Added to OP.
-
- Posts: 10
- Joined: Wed Jan 06, 2016 1:13 pm
Re: Enhanced E1 - now with Club Doom! - update 06/06
Awesome, please please please do the rest of the maps, please!! (and thank you !)
Re: Enhanced E1 - another small update 24/06
just updated to fix another bit of geometry in E1M5 I somehow managed to bork (maybe "glitched E1" might've been a better name for this thing), also to illuminate some of the more annoyingly dark areas.
Thanks! I haven't really decided if I'm going to tackle the rest of the episodes yet, this was fun to do but it also drove me batshit insane at times hahaNIGHTKILLER05 wrote:Awesome, please please please do the rest of the maps, please!! (and thank you !)