How palettes work with hardware rendering?
- Trusty McLegit
- Posts: 264
- Joined: Sun Feb 07, 2016 8:42 pm
How palettes work with hardware rendering?
Hi, I'm working on a standalone game for GZDoom, though I'm still somewhat new to Doom modding. I'm using Nash's Standalone Game Template as a reference, and I'm curious what, if any relevance the included palette lump will have on my game if I'm only planning on having the game run in hardware modes and all my 2D assets will likely be PNGs.
Re: How palettes work with hardware rendering?
It no longer has a big effect on your game, it used to, though.
If someone runs in 8-bit software rendering or uses the palette tonemap it will use the palette, or if they use any mods that utilize the palette. Otherwise there isn't much to worry about.
If someone runs in 8-bit software rendering or uses the palette tonemap it will use the palette, or if they use any mods that utilize the palette. Otherwise there isn't much to worry about.
- Trusty McLegit
- Posts: 264
- Joined: Sun Feb 07, 2016 8:42 pm
Re: How palettes work with hardware rendering?
Okay, perfect. Thanks! 