[p33] Reelism 2 - This Mod Has Moved. See OP for details.

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SoulCircle
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Re: [p22] Reelism 2 - 🔟🎂 - IT'S DONE! Releasing very soon!

Post by SoulCircle »

[FINAL FANTASY FANFARE MUSIC PLAYS]

I've been hyped for this for years Kinsie, I am so happy it's about to come out so I can sink 100s of hours into much like I did Reelism 1
I thought the Early Excess version was good, I simply cannot wait to see how good v1 is gonna be!
ChrisHighwind
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Re: [p22] Reelism 2 - 🔟🎂 - IT'S DONE! Releasing very soon!

Post by ChrisHighwind »

Here's to hoping I can consistently make it past the first wave this time.
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dawnbreez
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Re: [p22] Reelism 2 - 🔟🎂 - IT'S DONE! Releasing very soon!

Post by dawnbreez »

Finally, I can begin hunting for the deepest lore behind the Reelism Zones.
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Captain Ventris
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Re: [p22] Reelism 2 - 🔟🎂 - IT'S DONE! Releasing very soon!

Post by Captain Ventris »

I’m so jazzed it’s not even funny. This is gonna be a blast.
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undeadmonk354
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Re: [p22] Reelism 2 - 🔟🎂 - IT'S DONE! Releasing very soon!

Post by undeadmonk354 »

After 2 years of development, Reelism 2 is going to be awesome!
With more weapons, more maps, more enemies including skeletons and new special surprises, this is going to be the best one yet.
I'm looking forward to V1.0 and it's trailer when it comes out!
Also, did I mention that there's a new casino in Town?
otis doomer
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Re: [p22] Reelism 2 - 🔟🎂 - IT'S DONE! Releasing very soon!

Post by otis doomer »

registered to post my excitement for this

I just got time off from work and I humbly ask when it goes live? Or if you can hook a brother up, thank you.

Thanks for the best mod and all the good times.
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Kinsie
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Re: [p22] Reelism 2 - 🔟🎂 - IT'S DONE! Releasing very soon!

Post by Kinsie »

I'm not saying you should swing by ICARUSLIV3S's Twitch Channel right now to get a taste of v1.0 before it's released, but I'm not not saying that, either.
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Kinsie
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Re: [p22] Reelism 2 - 🔟🎂 - IT'S DONE! Releasing very soon!

Post by Kinsie »



https://reelism.dog/

HEADS UP
Certain shader-based effects will not correctly function using the OpenGL ES renderer, causing certain enemies, reels and jackpots to look and sometimes even function incorrectly. We recommend using the full OpenGL or Vulkan renderers to get what passes for the "proper" Reelism 2 experience.

NOTES FOR MODDERS
  • This update includes a major rewrite for inventory and score items. If you created a mod prior to this version that uses ScoreItem or CustomInventory, you'll need to change those to Splot_ScoreItem and Splot_Inventory to ensure that the items are affected by score multipliers. (See inventory definitions for an example of how points are now handled as actor properties.)
  • The map ACS hook Splot_RoundChange is now called Splot_RoundStart. Any maps made before this version of Reelism 2 that used Splot_RoundChange will need their scripting updated.
Spoiler: Changelog
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Dynamo
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Re: [p23] Reelism 2 - VERSION 1.0 IS HERE!

Post by Dynamo »

Congratulations on the release! This is a ton of fun to play, and much harder than the original to boot. Here's hoping for additional maps in future updates :)
AvzinElkein
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Re: [p23] Reelism 2 - VERSION 1.0 IS HERE!

Post by AvzinElkein »

Problem found: If you're in Town and end up in the water, there's no way to climb out!
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eltiolavara9
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Re: [p23] Reelism 2 - VERSION 1.0 IS HERE!

Post by eltiolavara9 »

YESS checking this thread daily for the past 2 weeks paid out
ChrisHighwind
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Re: [p23] Reelism 2 - VERSION 1.0 IS HERE!

Post by ChrisHighwind »

So I just finished a match, and I'm so relieved that you guys added both a difficulty indicator so I know which one to start with, plus some options to make the match easier or harder (with the obligatory score modifications to match the assists and "un-assists" you turn on). However, I noticed that some weapon pickups had red diamonds on some sides, which I'm assuming to be an effect if playing in Open GL ES (GLES3 in my case)? If so, that's a shame, as I generally to prefer playing on Android using Delta Touch, and the latest GZDoom only has options for GLES3.2, GLES3, and Software on that launcher.
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QuakedoomNukem Cz
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Re: [p23] Reelism 2 - VERSION 1.0 IS HERE!

Post by QuakedoomNukem Cz »

Awesome to see this released, the carnage begins anew. Unfortunately, it seems a different bug slipped through, that wasn't related to skeletons.
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otis doomer
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Re: [p23] Reelism 2 - VERSION 1.0 IS HERE!

Post by otis doomer »

Hell yeah
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Beed28
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Re: [p23] Reelism 2 - VERSION 1.0 IS HERE!

Post by Beed28 »

Congrats on the release! I might even go make a few small mods for this in the future.
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