
Nightmare Logic V2.2 [28.03.22] New weapons!
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- GoalDude-00
- Posts: 34
- Joined: Sat Dec 04, 2021 11:18 am
- Location: Making weird noises.
Re: Nightmare Logic V2.1 [11.02.22] Welcome back.
As others have said, congratulations on the release and your return to modding! I'm still surprised by seeing my name in the credits to this day, not that I'm complaining. 

- Dr_Cosmobyte
- Posts: 2847
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
- Contact:
Re: Nightmare Logic V2.1 [11.02.22] Welcome back.
Thanks for all the good wishes! I am loving this update, because i wanted to show it for so long.
On the dev side, i noticed some things are broken and i think it'll be a good sharing moment, maybe it'll give food for thought in the next updates:
I noticed this class system still has a lot more in favour of the "Rifle/Pistol" loadouts rather than the "SMG/Crossbow" ones. In the latest builds, the rifle wasn't spawning purely for two reasons: it looked dumb to see shotgunners drop rifles, and you already had it at start. Having the option of not starting with it, however, needs to have that adressed.
Same for ammo: This is looking a lot like Diablo II, in which you only seem to find what you don't need. So i'm thinking about a spawner that can read your starting loadout and "Has the player started with the SMG? Give him more SMG ammo than pistol", or "Has player started with the rifle? Give him more rifle ammo than bow ammo". That'll solve the SMG ammo problem. Noticed how you start literally full on ammo and it still doesn't seem enough?
Anyway, this is just one of the things i am about to add. if everything goes well, i might even bring some new levels to the aesthetic changes. Stay tuned =)
On the dev side, i noticed some things are broken and i think it'll be a good sharing moment, maybe it'll give food for thought in the next updates:
I noticed this class system still has a lot more in favour of the "Rifle/Pistol" loadouts rather than the "SMG/Crossbow" ones. In the latest builds, the rifle wasn't spawning purely for two reasons: it looked dumb to see shotgunners drop rifles, and you already had it at start. Having the option of not starting with it, however, needs to have that adressed.
Same for ammo: This is looking a lot like Diablo II, in which you only seem to find what you don't need. So i'm thinking about a spawner that can read your starting loadout and "Has the player started with the SMG? Give him more SMG ammo than pistol", or "Has player started with the rifle? Give him more rifle ammo than bow ammo". That'll solve the SMG ammo problem. Noticed how you start literally full on ammo and it still doesn't seem enough?
Anyway, this is just one of the things i am about to add. if everything goes well, i might even bring some new levels to the aesthetic changes. Stay tuned =)
- Dr_Cosmobyte
- Posts: 2847
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
- Contact:
Re: Nightmare Logic V2.1 [11.02.22] Welcome back.
Yo, how you been doing?
Now that the feature is fully implemented and running in my personal file, why not show it to you?
In the next version of Nightmare Logic, you'll be able to customize weapon skins for three weapons: the Battle Rifle, the Plasma Cannon and the SMG. All thanks to Ac!d and his code marvels. Hope everyone likes it!
Check out how they'll look in game:



Now that the feature is fully implemented and running in my personal file, why not show it to you?
In the next version of Nightmare Logic, you'll be able to customize weapon skins for three weapons: the Battle Rifle, the Plasma Cannon and the SMG. All thanks to Ac!d and his code marvels. Hope everyone likes it!
Check out how they'll look in game:



- leon2012evil
- Posts: 17
- Joined: Mon Jan 25, 2021 8:23 am
Re: Nightmare Logic V2.1 [11.02.22] New feature Page 7!
For some reason, the file does not want to leave the archive in any way. Please help with this problem, because the mod itself interested me very much.
- Dr_Cosmobyte
- Posts: 2847
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
- Contact:
Re: Nightmare Logic V2.1 [11.02.22] New feature Page 7!
I don't think i understood clearly. The download link is not working or the rar is not working?
- leon2012evil
- Posts: 17
- Joined: Mon Jan 25, 2021 8:23 am
Re: Nightmare Logic V2.1 [11.02.22] New feature Page 7!
I downloaded the file, but the computer says that the file is corrupted.
- Dr_Cosmobyte
- Posts: 2847
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
- Contact:
Re: Nightmare Logic V2.1 [11.02.22] New feature Page 7!
I asked some friends to download it, and it worked fine.
Maybe you could try again, or use another internet browser?
If the problem persists, i can upload the file in another hosting site.
Maybe you could try again, or use another internet browser?
If the problem persists, i can upload the file in another hosting site.
- leon2012evil
- Posts: 17
- Joined: Mon Jan 25, 2021 8:23 am
Re: Nightmare Logic V2.1 [11.02.22] New feature Page 7!
I tried to download using google, and everything worked. Thanks for the help.
- Dr_Cosmobyte
- Posts: 2847
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
- Contact:
Re: Nightmare Logic V2.2 [27.03.22] New weapons!
After one month and a half, we're finally back!
Nightmare Logic was updated to 2.2, and there are tons of cool things to see and do! One class was taken away, but with it, now every class has one special sidearm, the Cape Kobra makes its comeback, and the Extra Guns addon is back with totally new guns! One of them is a powerful heavy machine gun and the other is a recoilless rifle to take down any boss. Check out the "Equiments" section in the first page!
Not only that, but there's a new HUD, a new music pack by GoalDude-00, options for HUD customizing, and the so promised weapon skins!
Enjoy and have fun!
Or, download it here!
As for the changelog, here it is:
Nightmare Logic was updated to 2.2, and there are tons of cool things to see and do! One class was taken away, but with it, now every class has one special sidearm, the Cape Kobra makes its comeback, and the Extra Guns addon is back with totally new guns! One of them is a powerful heavy machine gun and the other is a recoilless rifle to take down any boss. Check out the "Equiments" section in the first page!
Not only that, but there's a new HUD, a new music pack by GoalDude-00, options for HUD customizing, and the so promised weapon skins!
Enjoy and have fun!
Or, download it here!
As for the changelog, here it is:
Spoiler: Nightmare Logic 2.2 changelog
- GoalDude-00
- Posts: 34
- Joined: Sat Dec 04, 2021 11:18 am
- Location: Making weird noises.
Re: Nightmare Logic V2.2 [28.03.22] New weapons!
Just dropping by to say I'm very happy to have provided the music pack for one of my favorite mods of all time! To those who'd like to listen to the songs I've made on the go or while doing other things on the computer, here's a link to the video I've uploaded:
You can find a link to download it off mediafire there! Thanks for providing me this opportunity, Cosmo, and stay awesome!
You can find a link to download it off mediafire there! Thanks for providing me this opportunity, Cosmo, and stay awesome!

- Dr_Cosmobyte
- Posts: 2847
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
- Contact:
Re: Nightmare Logic V2.2 [28.03.22] New weapons!
Thanks a lot friend!
I really you people like this new update, because, aside from minor tweaks needed, i don't think there's anything big to add or to prove with Nightmare Logic. Which means, i can finally move on to other projects without coming back too often.
But this isn't the end! Nightmare Logic still remains as one of my favorite things, so stay tuned and shout if you want to know anything!
I really you people like this new update, because, aside from minor tweaks needed, i don't think there's anything big to add or to prove with Nightmare Logic. Which means, i can finally move on to other projects without coming back too often.
But this isn't the end! Nightmare Logic still remains as one of my favorite things, so stay tuned and shout if you want to know anything!
-
- Posts: 17
- Joined: Mon Feb 28, 2022 11:09 am
- Graphics Processor: Not Listed
- Location: MAP01
Re: Nightmare Logic V2.2 [28.03.22] New weapons!
Maybe a Neural Upscale of the latest version maybe be cool, No?
-
- Posts: 17
- Joined: Mon Feb 28, 2022 11:09 am
- Graphics Processor: Not Listed
- Location: MAP01
Re: Nightmare Logic V2.2 [28.03.22] New weapons!
Also i forgot one thing! We really need a Super Shotgun in this mod. 

- Dr_Cosmobyte
- Posts: 2847
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
- Contact:
Re: Nightmare Logic V2.2 [28.03.22] New weapons!
That's something i can definitely see going to the extra guns pack.CoolerDoomeR wrote:Also i forgot one thing! We really need a Super Shotgun in this mod.

Re: Nightmare Logic V2.2 [28.03.22] New weapons!
Hey, quick question for the shotgun, what does it spawn off of? On some maps I get plenty of ammo for it but never actually see it drop, wasn't sure what summon/give command could give me one if I can't find it. Also I second adding a super shotgun in the extra weapons pack.