Nightmare Logic V2.2 [28.03.22] New weapons!

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GoalDude-00
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Re: Nightmare Logic V2.1 [11.02.22] Welcome back.

Post by GoalDude-00 »

As others have said, congratulations on the release and your return to modding! I'm still surprised by seeing my name in the credits to this day, not that I'm complaining. ;)
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Dr_Cosmobyte
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Re: Nightmare Logic V2.1 [11.02.22] Welcome back.

Post by Dr_Cosmobyte »

Thanks for all the good wishes! I am loving this update, because i wanted to show it for so long.

On the dev side, i noticed some things are broken and i think it'll be a good sharing moment, maybe it'll give food for thought in the next updates:

I noticed this class system still has a lot more in favour of the "Rifle/Pistol" loadouts rather than the "SMG/Crossbow" ones. In the latest builds, the rifle wasn't spawning purely for two reasons: it looked dumb to see shotgunners drop rifles, and you already had it at start. Having the option of not starting with it, however, needs to have that adressed.

Same for ammo: This is looking a lot like Diablo II, in which you only seem to find what you don't need. So i'm thinking about a spawner that can read your starting loadout and "Has the player started with the SMG? Give him more SMG ammo than pistol", or "Has player started with the rifle? Give him more rifle ammo than bow ammo". That'll solve the SMG ammo problem. Noticed how you start literally full on ammo and it still doesn't seem enough?

Anyway, this is just one of the things i am about to add. if everything goes well, i might even bring some new levels to the aesthetic changes. Stay tuned =)
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Dr_Cosmobyte
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Re: Nightmare Logic V2.1 [11.02.22] Welcome back.

Post by Dr_Cosmobyte »

Yo, how you been doing?

Now that the feature is fully implemented and running in my personal file, why not show it to you?

In the next version of Nightmare Logic, you'll be able to customize weapon skins for three weapons: the Battle Rifle, the Plasma Cannon and the SMG. All thanks to Ac!d and his code marvels. Hope everyone likes it!

Check out how they'll look in game:
Image
Image
Image
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leon2012evil
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Re: Nightmare Logic V2.1 [11.02.22] New feature Page 7!

Post by leon2012evil »

For some reason, the file does not want to leave the archive in any way. Please help with this problem, because the mod itself interested me very much.
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Dr_Cosmobyte
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Re: Nightmare Logic V2.1 [11.02.22] New feature Page 7!

Post by Dr_Cosmobyte »

I don't think i understood clearly. The download link is not working or the rar is not working?
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leon2012evil
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Re: Nightmare Logic V2.1 [11.02.22] New feature Page 7!

Post by leon2012evil »

I downloaded the file, but the computer says that the file is corrupted.
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Dr_Cosmobyte
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Re: Nightmare Logic V2.1 [11.02.22] New feature Page 7!

Post by Dr_Cosmobyte »

I asked some friends to download it, and it worked fine.

Maybe you could try again, or use another internet browser?
If the problem persists, i can upload the file in another hosting site.
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leon2012evil
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Re: Nightmare Logic V2.1 [11.02.22] New feature Page 7!

Post by leon2012evil »

I tried to download using google, and everything worked. Thanks for the help.
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Dr_Cosmobyte
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Re: Nightmare Logic V2.2 [27.03.22] New weapons!

Post by Dr_Cosmobyte »

After one month and a half, we're finally back!

Nightmare Logic was updated to 2.2, and there are tons of cool things to see and do! One class was taken away, but with it, now every class has one special sidearm, the Cape Kobra makes its comeback, and the Extra Guns addon is back with totally new guns! One of them is a powerful heavy machine gun and the other is a recoilless rifle to take down any boss. Check out the "Equiments" section in the first page!

Not only that, but there's a new HUD, a new music pack by GoalDude-00, options for HUD customizing, and the so promised weapon skins!

Enjoy and have fun!

Or, download it here!

As for the changelog, here it is:
Spoiler: Nightmare Logic 2.2 changelog
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GoalDude-00
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Re: Nightmare Logic V2.2 [28.03.22] New weapons!

Post by GoalDude-00 »

Just dropping by to say I'm very happy to have provided the music pack for one of my favorite mods of all time! To those who'd like to listen to the songs I've made on the go or while doing other things on the computer, here's a link to the video I've uploaded:

You can find a link to download it off mediafire there! Thanks for providing me this opportunity, Cosmo, and stay awesome! :D
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Dr_Cosmobyte
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Re: Nightmare Logic V2.2 [28.03.22] New weapons!

Post by Dr_Cosmobyte »

Thanks a lot friend!

I really you people like this new update, because, aside from minor tweaks needed, i don't think there's anything big to add or to prove with Nightmare Logic. Which means, i can finally move on to other projects without coming back too often.

But this isn't the end! Nightmare Logic still remains as one of my favorite things, so stay tuned and shout if you want to know anything!
CoolerDoomeR
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Re: Nightmare Logic V2.2 [28.03.22] New weapons!

Post by CoolerDoomeR »

Maybe a Neural Upscale of the latest version maybe be cool, No?
CoolerDoomeR
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Re: Nightmare Logic V2.2 [28.03.22] New weapons!

Post by CoolerDoomeR »

Also i forgot one thing! We really need a Super Shotgun in this mod. :D
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Dr_Cosmobyte
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Re: Nightmare Logic V2.2 [28.03.22] New weapons!

Post by Dr_Cosmobyte »

CoolerDoomeR wrote:Also i forgot one thing! We really need a Super Shotgun in this mod. :D
That's something i can definitely see going to the extra guns pack. ;)
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-Ghost-
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Re: Nightmare Logic V2.2 [28.03.22] New weapons!

Post by -Ghost- »

Hey, quick question for the shotgun, what does it spawn off of? On some maps I get plenty of ammo for it but never actually see it drop, wasn't sure what summon/give command could give me one if I can't find it. Also I second adding a super shotgun in the extra weapons pack.
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