Hi! I'm still around. I've been thinking about this project a bit again lately.
Namely, the underlying technology - as time goes on I have been considering just what sort of thing I want it to be. A standalone game, sure, but what form? The current state is something that's forked off of gzdoom and works within its confines and quirks right up until the end.
Other ideas come to mind though - such as using gzdoom as effectively the "first draft" phase for a demo version of the game, followed by re-implementation in another engine (the Godot engine is top pick here due to its flexibility and open source nature). This could include code lifted from gzdoom as well, such as UDMF map importing and such to allow working from the editing tools I'm familiar with and not re-inventing the wheel. Of course, doing that is kind of re-inventing the wheel in the first place

Importing levels and spawning things in them is one thing, but doing level scripting after the fact is another entirely
I dunno. Just thinking out loud, doing a bit of soul-searching.