Hell-Forged - Episode 2 (Restarting Eventually)

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Gez
 
 
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Re: Hell-Forged - Version 2.00 (Striga p.12)

Post by Gez »

Enjay wrote:The really cool thing about all your recent sprites is that not only are they terrifying nightmares of creatures but they really get across the feeling that their own existence is a hellishly pained and tormented one too. You wouldn't want to meet them, but you really wouldn't want to be them either.
I dunno, the putrefier looks pretty ballin'
Image

:D
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Enjay
 
 
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Re: Hell-Forged - Version 2.00 (Striga p.12)

Post by Enjay »

OK, yeah, maybe that one is enjoying life. :D
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Captain J
 
 
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Re: Hell-Forged - Version 2.00 (Striga p.12)

Post by Captain J »

And i'm waiting him to be the new meme
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ActionAlligator
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Re: Hell-Forged - Version 2.00 (Striga p.12)

Post by ActionAlligator »

he's got that face burp dom vibe going, thank god my sniffer is compromised
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doomjedi
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Re: Hell-Forged - Version 2.00 (Abyss Mite p.10)

Post by doomjedi »

Amuscaria wrote:Striga monster completed. Took a bit longer than I would have hoped, but w/e.
Fantastic execution and concept.

Could work also as second phase of a "standing" enemy after being...partially gibbed.
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Re: Hell-Forged - Version 2.00 (Striga p.12)

Post by Amuscaria »

Thanks all. :mrgreen:

The Hemodemon. Very few fames on this one, so should finish this one pretty quickly.

Image
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Re: Hell-Forged - Version 2.00 (Striga p.12)

Post by osjclatchford »

Amuscaria wrote:Thanks all. :mrgreen:

The Hemodemon. Very few fames on this one, so should finish this one pretty quickly.

Image
lovely rendering! beautifully detailed. fresh yet familiar, loving the doom64 elemental vibes, (very langolier!) the desaturated theme is coming along nicely. episode two's pallette is looking to be rather pretty indeed!
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ActionAlligator
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Re: Hell-Forged - Version 2.00 (Striga p.12)

Post by ActionAlligator »

holy crap that's not what I was expecting lol

interesting... it looks really unique and cool, but to be completely honest, I'm still deciding if I feel it fits with the other monsters. it almost looks like it's from a different game. sorry to be that guy, maybe it fits fine in-game during play... or maybe I'm still adjusting to the extra palette colors?
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Re: Hell-Forged - Version 2.00 (Striga p.12)

Post by Gez »

The design with the lateral mandibles is slightly reminiscent of the NuDoom takes on the cacodemon and pain elemental. Looks very cool IMO. How's the frontal view?
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Re: Hell-Forged - Version 2.00 (Striga p.12)

Post by Amuscaria »

Attempt #2: Image

Original model was too short, and the arms/mandibles had too many teeth that clipped into into the mouth. Also the rendered sprite was too big compared to the Cacodemon. Redid all of it before I get too committed to go back.
------------------------
@Gez: Front looks like this - Image

@ActionAligator: all of the Vampiric enemies have the white/pink and red color scheme.
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ActionAlligator
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Re: Hell-Forged - Version 2.00 (Striga p.12)

Post by ActionAlligator »

Wow, that actually looks a lot better. I think the shape/size was throwing me off or something; looked a little too oval maybe, now it looks more round. I'm still not quite sure I'm used to the new color scheme, but that'll change in time and it looks fantastic regardless!
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Re: Hell-Forged - Version 2.00 (Striga p.12)

Post by Gez »

ActionAlligator wrote:Wow, that actually looks a lot better. I think the shape/size was throwing me off or something; looked a little too oval maybe, now it looks more round.
Keep Doom's aspect ratio in mind. The monster will be 20% taller in-game compared to the preview.

Image
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ActionAlligator
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Re: Hell-Forged - Version 2.00 (Striga p.12)

Post by ActionAlligator »

Oh, I see. And this happens on gzdoom no matter the resolution or settings? I have forced 16:9 aspect ratio enabled and I'm at 1920x1080, so doesn't this turn it off?
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Caligari87
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Re: Hell-Forged - Version 2.00 (Striga p.12)

Post by Caligari87 »

Yes, because GZDoom does aspect ratio correction by default to handle Doom's "squished" aspect ratio on "non-squished" screen ratios.

Modders can selectively adjust the pixel ratio scaling in their maps if they desire.

8-)
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ActionAlligator
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Re: Hell-Forged - Version 2.00 (Striga p.12)

Post by ActionAlligator »

ahhh, ok, thx! was worried that I'd maybe been viewing sprites the wrong way this whole time hehe
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