Ashes Afterglow TC - closing the vault

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Locked
User avatar
ButtonBoy
Posts: 83
Joined: Fri Dec 10, 2021 2:42 am
Graphics Processor: Intel (Modern GZDoom)
Location: Australia

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by ButtonBoy »

That idea sounds pretty cool, Vos, I'll second what Amissa said, when the time rolls around for that idea to come to fruition, so yeah please hit me up when you want to start the project, Post Apocalyptic is by far by favourite genre out there and I would love to suggest some ideas for future plans
User avatar
Rachael
Posts: 13923
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Rachael »

AmissaAnima wrote:Some post tips for ye, Edit your original comment on your updates of your progress as not to flood the page with 3 or more posts in a row.
ramon.dexter wrote:Amissa, what about you settle down and stop moderating this thread?
Both of you really need to cool down.

You haven't stepped up to the level of doing anything ban-worthy but I really want you both to take the time and blow off some steam. To that end, I am making the TC subforum read-only for the both of you for a week, until 2022/02/21.

I believe this is one of the most lenient ways we could have used to handle this situation, for both of you - it's certainly better than warning or banning, which is a higher escalation than how we really wanted to handle this for either of you.

In the future, if someone acts out of turn, please use the report button on their post - and let the moderators chide them for it, instead. Otherwise, this isn't your place to do that, and is very rude and disrespectful to the other user. You aren't wrong but you don't have the authority to do that. Other users really hate when a non-moderator goes after them for breaking rules - it really does piss them off.
User avatar
pilot86
Posts: 11
Joined: Thu Feb 10, 2022 10:45 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by pilot86 »

ill edit my posts next time, cheers.

i think having a constant feeling of lurking danger, feeling vulnerable and unsafe and pending doom fits with walking through the post-apocalyptic zone

i found that even on apocalypse difficulty, i was quite safe and sound and i could sell all the 12g shotgun ammo i found for $50 per 4pcs, on top of that i sold all the medkits i found to the doctor for 60 a pop so i was swimming in money.

the survival horror aspect seemed kind of more arcade-y instead of really having to struggle for ammo and health, perhaps its all the quick-saving/quickloading that does it.

i want a zone where moments of intense stress and comfort of safety contrast each other strongly and where i feel hunted and have to struggle for resources

maybe more levels where you are forced to sneak through cannibal mutant encampments instead of going all gung go

dont get me wrong, its the most fun game ive played since stalker and metro and its unique in its own right too, maybe just add a really sick difficulty where you are constantly broke, find almost nothing, dwindling health around 10-20hp, and have to mostly evade your enemies and suffer a feeling from constant dread like alien-isolation on nightmare, that is briefly alleviated in safe zones that will feel all the more relieving for it.

what im saying is, im just too good a gamer to really enjoy games anymore :supersmug

ahahahahahahahhaa

gotm
User avatar
ButtonBoy
Posts: 83
Joined: Fri Dec 10, 2021 2:42 am
Graphics Processor: Intel (Modern GZDoom)
Location: Australia

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by ButtonBoy »

I used to play Ashes like that to, I'd save, then go fight something and if I got hit even once, I reloaded the save, after a while that sapped all of the fun out of the mod for me, I don't know who needs to hear this but playing something pitch perfect isn't fun, but playing incorrectly is, making those mistakes is fun, getting shotgunned in the face by a raider and falling from 95hp to 32hp and then running away saying to yourself oh shit I'm going to die but then you conquer that challenge, that's the greatest feeling in the world, that is fun in its purest form, I've stopped doing everything perfect and just started playing the mod for the mod, and giving myself that challenge has really put the fun back into it, it feels like a whole brand new game and a brand new experience, its fantastic
Last edited by ButtonBoy on Mon Feb 14, 2022 2:55 pm, edited 1 time in total.
User avatar
RubyEyeShabranigdu
Posts: 96
Joined: Thu Feb 03, 2022 9:03 am
Graphics Processor: Intel (Modern GZDoom)
Location: Brazil

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by RubyEyeShabranigdu »

ButtonBoy wrote:I used to play Ashes like that to, I'd save, then go fight something and if I got hit even once, I reloaded the save, after a while that sapped all of the fun out of the mod for me, I don't know who needs to hear this but playing something pitch perfect isn't fun, but playing incorrectly is, I stopped doing everything perfect and just started playing the mod for the mod, and giving myself that challenge has really put the fun back into it, it feels like a whole brand new game and a brand new experience, its fantastic
I only do this for Boss fights! xD
User avatar
Ihavequestions
Posts: 188
Joined: Mon Jul 12, 2021 1:45 pm
Graphics Processor: nVidia with Vulkan support

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Ihavequestions »

I mostly savescum like that when trying to make a jump onto a platform that's difficult to reach (like in all those warehouse scenes where there is some secret area that for some reason can only be reached by platform-jumping) because of the game physics, the lack of headroom, and the lack of a climbing feature that would make it easier to grab a ledge and pull yourself up onto it.
User avatar
pilot86
Posts: 11
Joined: Thu Feb 10, 2022 10:45 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by pilot86 »

"if I got hit even once, I reloaded the save, after a while that sapped all of the fun out of the mod for me, I don't know who needs to hear this"

apparently i do, i did this with metro, stalker and half like 1 and 2 also, i have p bad ocd, so i have to get through every encounter with 100 armor and 100 hp and maximum ammunition preservation or i get a rash in my private areas.

so ill get lost in quick-save/quickload hell, and you are not mistaken, it does sap a lot of the fun out of the game, luckily you can log onto game-forums and blame the developer for that !

it all started with a little innocent platform save-jumping and endboss-saving, and now look what they did to your poor baby boy, i cant stop saving, dont let them do what they did to me, beware of the unholy save-abomination !

edit: excuse me i meant to say Beautiful baby boy, thank you
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Vostyok »

Note to self: add save point mechanic using typewriters and ink ribbons




Lmao
User avatar
ButtonBoy
Posts: 83
Joined: Fri Dec 10, 2021 2:42 am
Graphics Processor: Intel (Modern GZDoom)
Location: Australia

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by ButtonBoy »

Vostyok wrote:Note to self: add save point mechanic using typewriters and ink ribbons




Lmao
You should legitimately make a Resident evil mod, that would actually be awesome
Plasmazippo
Posts: 115
Joined: Sat Sep 25, 2021 11:55 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Plasmazippo »

User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Captain J »

Ballin'!
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Vostyok »

It's actually pretty good so far. Author(s) definitely did their homework :D

edit:
Spoiler:
User avatar
Nilex
Posts: 11
Joined: Thu Sep 30, 2021 5:01 pm

Hi basically + couple newbie questions

Post by Nilex »

Introductory Hi too all as I'm newbie to this forum. Apparently my bugged registration fell through some months ago, back when I wanted to thank awesome vanilla HUD modder but couldn't. Dunno what the hell I've been waiting with registering in the first place since I've been around for longer than most.

Anyway I saw your TC mentioned on Ion Fury forum and got instantly intrigued (as if I don't have a backlog already...). Couple of YT vids later and here I am. Just got two simple questions before dealing with enemy scavs:
1) Is Ashes meant to be played with up/down mouselook?
2) About those fancy lightning options GZD offers (Sector light mode), what is the closest one to authors vision? Some significantly affect visual style by how they render color and lightning. Looking to have as close as the intended experience. Thanks.

PS
Nice joint you have here, the Forum I mean. Love me some dark layout! And reading this last page revealed I am not alone in my no-damage savescumming master race domination. What a time to be alive. Cheers.
Plasmazippo
Posts: 115
Joined: Sat Sep 25, 2021 11:55 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Plasmazippo »

Hi Nilex, welcome!

1) Yes. Without freelook you'll have no way to effectively aim the junker musket, for one.
2) In my personal experience, Dark and Software SLMs work best. I prefer Dark because the lantern is more diegetic than the "proximity brightness" of Software SLM.
User avatar
pilot86
Posts: 11
Joined: Thu Feb 10, 2022 10:45 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by pilot86 »

Vostyok wrote:Note to self: add save point mechanic using typewriters and ink ribbons




Lmao

In the grimdark future that is also very moist and rusty and seems to somewhat glow in the dark...

All the ink-ribbons have dried and caked out...

Leaving the unfortunate few still alive that are even more unfortunate to want to still be able to express themselves through ink...

(and not endlessly save their progress and ruin the game)

Reduced to using nothing but the deep black foul-odored rotten mucous-like paste that can be found only inside the rarest of cannibal teeth

Those mighty and brave enough to stomach the smell...

The may get 3 letters down before vomiting up their radioactive snacky cakes...

(and only save 4 times max per game on the apocalypse difficulties)
Locked

Return to “Abandoned/Dead Projects”