GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

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Nash
 
 
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GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Post by Nash »

Image

(image stolen from Revenant100's thread)

DOWNLOAD!

A conversion of Revenant100's Doom Minor Sprite Fixing Project and Heretic Minor Sprite Fixing into a single, GZDoom-compatible mod.

First of all, this mod repacks the 2 mods mentioned above into one file, utilizing GZDoom's filter folder feature so that only the relevant files will get applied depending on the IWAD game you are running. For example: the Heretic fixes won't be applied if you're playing the Doom games; or the Doom 2 fixes won't be applied if you're playing Doom 1, etc. What this means for the user is that they can just have this single mod loaded globally for all games without any potential issues arising from wrongly-loaded lumps.

Secondly, I have converted the Dehacked patches from Doom Sprite Fix into ZScript.

Lastly, since this mod is meant for GZDoom, I've merged in my widescreen versions of Doom's HELP* graphics, but only attaching the side extensions to the Sprite Fix versions of the graphics. In other words, the center of the HELP* graphics are from Sprite Fix (so they include the cleaned-up pixels), but the sides are from WidePix (my widescreen graphics project that ships with GZDoom starting from v4.5.0 onwards).

Misc notes:

- The super shotgun sprites are actually from GZDoom's game_widescreen_gfx.pk3, but with the fixed offsets from SPRFIX20.
- The widescreen Heretic fixes from HRSPFX10 have been ommitted, in favor of GZDoom's own widescreen fixes included in game_widescreen_gfx.pk3.
- For brightmaps, use NightFright's Brightmaps Plus mod!

Credits:

- id Software for Doom
- Revenant100 and the various contributors for the Doom Minor Sprite Fixing Project and Heretic Minor Sprite Fixing. I have included SPRFIX20.txt and HRSPFX10.txt from the original distributions, which contain full credits for said mods.
- Nash Muhandes for the GZDoom repack, Dehacked to ZScript conversion and other resources forwarded from GZDoom's game_widescreen_gfx.pk3

Wanna chat about my mods? Join my studio's Discord server, Mischief Donut!
Image
Last edited by Nash on Sun Apr 07, 2024 10:16 am, edited 4 times in total.
MrJohnny
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Re: GZSprFix (Revenant100's sprite fixes repacked for GZDoom

Post by MrJohnny »

Bookmarked. :3
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Delfino Furioso
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Re: GZSprFix (Revenant100's sprite fixes repacked for GZDoom

Post by Delfino Furioso »

is this based on the latest 2.0 beta?
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Re: GZSprFix (Revenant100's sprite fixes repacked for GZDoom

Post by Nash »

No, it's based off the official 1.9 release. I will only update GZSprFix to 2.0 when Revenant100 releases a non-beta version of his mod.
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Re: GZSprFix (Revenant100's sprite fixes repacked for GZDoom

Post by Ludicrous_peridot »

That's a perfect package, many thanks for it.
Any chance of Hexen sprites being included with the package as well?
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Delfino Furioso
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Re: GZSprFix (Revenant100's sprite fixes repacked for GZDoom

Post by Delfino Furioso »

Nash wrote: Sun Feb 13, 2022 4:02 pm No, it's based off the official 1.9 release. I will only update GZSprFix to 2.0 when Revenant100 releases a non-beta version of his mod.
hi Nash, just a heads-up: version 2.0 is out of beta
https://www.doomworld.com/forum/post/2576038

also, may I ask your opinion on Rev's considerations about converting the dehacked patches to zscript?
https://www.doomworld.com/forum/post/2560843
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Re: GZSprFix (Revenant100's sprite fixes repacked for GZDoom)

Post by Nash »

Ah, very good, thanks for the heads up. Currently really busy but will definitely do a proper update soon.
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Re: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Post by Nash »

Updated to version 2.0.
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PurpleRhino83
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Re: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Post by PurpleRhino83 »

Does this include the compatibility patches for PWADs that Revenant100 included?
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Nash
 
 
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Re: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Post by Nash »

No, because there are no mechanics in GZDoom to automatically filter loaded assets based on what PWADs you have loaded.
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Re: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Post by NeuralStunner »

Hey Nash, are you up for including texture/patch fixes in here? There's this old one I did for the Plutonia skull switch, and I have some assorted ones (mostly for Heretic) I've had in my own autoloads for some time.
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Nash
 
 
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Re: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Post by Nash »

NeuralStunner wrote: Sat Dec 31, 2022 1:08 pm Hey Nash, are you up for including texture/patch fixes in here? There's this old one I did for the Plutonia skull switch, and I have some assorted ones (mostly for Heretic) I've had in my own autoloads for some time.
Damn, seems like I missed this reply. Yes, I'd be interested in incorporating these with your permission.
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Re: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Post by NeuralStunner »

Nash wrote: Fri Dec 15, 2023 9:22 amDamn, seems like I missed this reply. Yes, I'd be interested in incorporating these with your permission.
No problem. I decided to package everything up in a more useful way, I'll send you a link for the file wherever you'd prefer.
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Re: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Post by DarkkOne »

Does this recognize the WadSmoosh IWAD? Or is it only for the original IWADs?
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Re: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Post by RevanGarcia »

DarkkOne wrote: Sun Dec 17, 2023 10:09 am Does this recognize the WadSmoosh IWAD? Or is it only for the original IWADs?
I'm pretty sure you can use this with a WadSmooshed IWAD with no issues.

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