Enriched 2.2:
I also would like very much if the weapon slot 1 is crowbar first;
- map03: the wall: IDMYPOS x,y,z: 1385, 1521, 0; i can noclip through the fence
- map05: sub caverns: IDMYPOS x,y,z: -5024, 9023, -320; run to end of tunnel, looking at the grate, water appears suddenly, not filling, and versus position -5056, 8697, -320, standing looking away from water pipe exit, the tunnel fills before and then water appear where you are standing, if you make a run for it you can see, get to the end and look away from the grate, water fills the tunnel and then where you are standing, strange...
- map07: the city: IDMYPOS x,y,z: 4365, -1821, -568; missing texture on window behind the bar.
-map08: damage control: any radiation contracted exiting the previous map is taken with you and never leaves.
- map51: I liked it more in original version, where scav screams and there is a red screen
Spoiler:and in Afterglow 1.08:
- using the transparent HUD, when using idfa or idkfa the ammo count for the
Spoiler:appears in the middle of the screen. just testing though, idfa in this WAD is completely lame, playthrough is the way to go, yes, indeed
"many thanks"
over and out, until next report.... [radio static~]