Ashes Afterglow TC - closing the vault

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efraletti
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by efraletti »

[more weirdness report]

Enriched 2.2:

I also would like very much if the weapon slot 1 is crowbar first;

- map03: the wall: IDMYPOS x,y,z: 1385, 1521, 0; i can noclip through the fence
- map05: sub caverns: IDMYPOS x,y,z: -5024, 9023, -320; run to end of tunnel, looking at the grate, water appears suddenly, not filling, and versus position -5056, 8697, -320, standing looking away from water pipe exit, the tunnel fills before and then water appear where you are standing, if you make a run for it you can see, get to the end and look away from the grate, water fills the tunnel and then where you are standing, strange...
- map07: the city: IDMYPOS x,y,z: 4365, -1821, -568; missing texture on window behind the bar.
-map08: damage control: any radiation contracted exiting the previous map is taken with you and never leaves.

- map51: I liked it more in original version, where scav screams and there is a red screen
Spoiler:
and in Afterglow 1.08:

- using the transparent HUD, when using idfa or idkfa the ammo count for the
Spoiler:
appears in the middle of the screen. just testing though, idfa in this WAD is completely lame, playthrough is the way to go, yes, indeed

"many thanks"

over and out, until next report.... [radio static~]
Last edited by efraletti on Wed Feb 02, 2022 8:04 pm, edited 1 time in total.
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NovaRain
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by NovaRain »

efraletti wrote:
Spoiler:
About that in Ashes 2063:
Spoiler:
efraletti
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by efraletti »

NovaRain wrote:
efraletti wrote:
Spoiler:
About that in Ashes 2063:
Spoiler:
Nice! I cant say why I never saw it right there; maybe because in original DMW this one in the car was a junker musket and the FAL was an pk3 addon and the weapon could not be found, and my memory failed me. In Enriched, I also ended up finding another one at behind some crates in Fissile Empire too..
SuaveSteve
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by SuaveSteve »

Can someone please tell me exactly what the brute stim in episode 1 does?
Plasmazippo
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by Plasmazippo »

Brute gives you a "fast weapons" effect.

ADDENDUM: In the weapons pack add-on, it replaces the berserk pack.
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ButtonBoy
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by ButtonBoy »

I noticed a weird thing in afterglow, I don't know if this is intentional or not, since I'm no exactly a gun nut, but with the Glock, when it's in it's empty state and you hold the lantern with it, for a split second/ a single frame, the Glock slide go's back into place as if its not empty, but then it goes back to the empty state after that split second and it's all normal
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AmissaAnima
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by AmissaAnima »

No one has answered the question i asked a couple o months ago, What does the one of a kind stim you find in the sub do?
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CyberneticPhantom
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by CyberneticPhantom »

AmissaAnima wrote:No one has answered the question i asked a couple o months ago, What does the one of a kind stim you find in the sub do?
Do you mean the Titan Stim? From what I can tell it drastically decreases damage taken and increases damage done by the player. You can find one in the Gap as well for a quest
Plasmazippo
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by Plasmazippo »

Nope. The Titan stim, besides the psychedelic screen effect, gives you the Buddha kind of invulnerability – no matter how much damage you take, your HP will never drop below 1, so you cannot die, but otherwise it offers no protection at all. It lasts 30 seconds. (In the weapons pack, it replaces the invulnerability sphere.)

Not sure which version added it, but in v1.08 the stim vendor that owns Mojo has dialogue explaining the tests performed with Titan in the old world after you bring him the cruddy irradiated one (which you cannot use on yourself, I tried).
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ButtonBoy
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by ButtonBoy »

This one is for AmissAnima, who asked me to make a meme taking the micky out of the story, so I did and it's probably as bad as the first one, that aside, I do wish that the lore/story had been expanded upon a bit more, as was The Dutch Ghost's whish's, but hopefully that aspect does get expanded on more in the expansions or ep 3, also the vendor who you talk to about the titan stim and the experiments performed with it, that dialogue path has definitely been there from at least version 1.02, which was the first version I played
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Vostyok
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Re: Ashes Afterglow TC - V1.10+Modpack 1/4 -weapons update

Post by Vostyok »

Weapons update

Hello! The first of the new modpacks is here - update to standalone weapons v2.20:
https://www.mediafire.com/file/zxb1ytzr ... 0.pk3/file

See the changelog below:
Spoiler:
Without spoilers - the main change apart from a few bug-fixes is that military rifles and 9mm autoloaders have a chance to spawn during vanilla gameplay - replacing junker muskets and .45 ammo drops at random, respectively.
The second major change is the addition of the DMW Battle Rifle - this will randomly spawn in the place of the Killer P.I.G. It is fully compatible with the mod-kit pickups, starting off as 'factory', and eventually able to reach it's deadly efficiency seen in DMW. Both automatic rifles can be accessed from key 9 by default - just for this pack.
I was thinking of adding back in the 'Thumper' grenade launcher, as seen in episode 1 when using cheats or the Jetfire mod by TheRailgunner, but have decided against this for now. Planning on updating it and doing something new with it.

There is also a small update to the base game - Version 1.10 is here:
https://www.mediafire.com/file/8xxtt89t ... 0.pk3/file
Spoiler:
The main changes are the deathexit bugs in map17, infinite ammo cheat fixes, fix to haunt death states when set on fire, and a better sound for the pump-action magazine adaptor.

I will post a message here when these have been migrated over to the Moddb releases, as soon as this is possible.

Stay tuned for further packs and updates. Next update planned is Enriched edition bugfixes, as well as monsters standalone. Hopefully some news on another project in the works...
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Vostyok
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Vostyok »

Please note: If your menu screen says v1.08 still, have reuploaded with correct version number. The actual patch will still have taken effect.

Final note: It has become apparent that Compatibility Mode should be set to Default when playing Ashes, as it messes up the suppressed SMG and the bike's 'airtime' stats if changed to a vanilla friendly option. This option can be found by using the option search or the expanded menu.
Plasmazippo
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Plasmazippo »

Hey Vos, good to hear from you. Thanks a bunch! :D
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Vostyok
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by Vostyok »

No problem!

Have also added v1.15 of the original Episode 1: 2063 to downloads section, for historical purposes.
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ButtonBoy
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Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Post by ButtonBoy »

Great to hear from you Vos, I hope you and the team are doing good, nice to hear about the updates and planned updates, so your working on a new project, I wonder what it is/will be, no matter what it is, I know it will be probably fantastic
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