Blood Stalker 2? Katz's Bots, AI, and Mutants 4.8.0. Update

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guest6777
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Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by guest6777 »

Please create for Zandronum :)
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TXTX
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Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by TXTX »

Netheritor wrote:I... still can't resurrect. To be specific, it's like this;

Entering new game -> command 'kill' -> I can resurrect -> command 'kill' -> I can't resurrect, only flashing invulnerability.
I've fixed that, but uploaded the wrong file on a different drive. No wonder nothing changed. :cry: Fixed now.
guest6777 wrote:Please create for Zandronum :)
Wish I could, but it uses too much zscript for its code.
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RastaManGames
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Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by RastaManGames »

Nice mod. Not expected such overhauling change in enemy behavior.
By the way, how game decide which next form of infected enemy?

In "Russian Mercenaries" monster pack all infected enemies transforming into battle helicopter (this is pain elemental replacement). This is doable, i guess.
In "Codename: Hunk" monster pack all infected enemies transforming into tyrant nemesis (this is spider mastermind, if i don't confuse it up) with something like 6000 HP and very insane melee DMG.
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TXTX
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Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by TXTX »

RastaManGames wrote:Nice mod. Not expected such overhauling change in enemy behavior.
By the way, how game decide which next form of infected enemy?

In "Russian Mercenaries" monster pack all infected enemies transforming into battle helicopter (this is pain elemental replacement). This is doable, i guess.
In "Codename: Hunk" monster pack all infected enemies transforming into tyrant nemesis (this is spider mastermind, if i don't confuse it up) with something like 6000 HP and very insane melee DMG.
It scans the level for appropriate monsters and adds them to a list for future levels. They have to bleed and be big enough to be chosen. I guess the battle helicopter bleeds for some reason? No idea what the sizes for Codename: Hunk are.
Could probably add a way for users to specify a list instead of it being generated.
Funky Gnoll
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Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by Funky Gnoll »

What does the "super infusion" do?
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TXTX
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Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by TXTX »

Funky Gnoll wrote:What does the "super infusion" do?
Just empowers their health and increases it. Up to your own max health.
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TXTX
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Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by TXTX »

Just another smallish update. Added beta stuck fix for ai (haven't been able to extensively test yet).
Also dragon form makes a comeback. You enter this powerful form when you're on your last life and about to truly die.

Probably not going to update for a while unless I can think up some new ideas or powers.
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kadu522
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Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by kadu522 »

Well helicopters bleed oil so i quess that counts??? IDK.
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TXTX
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Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by TXTX »

kadu522 wrote:Well helicopters bleed oil so i quess that counts??? IDK.
Unfortunately Doom's blood system can be used with anything. Some mods make machines "bleed" metal parts or oil. Can't really fix.
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TXTX
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Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by TXTX »

Bugfix update. Monsters should no longer get stuck in the mutate state. Monster morphs should work fully again.
Edit: Removed debug console messages.
AvzinElkein
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Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by AvzinElkein »

Download link broken.
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TXTX
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Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by TXTX »

AvzinElkein wrote:Download link broken.
Link still broken? Download button should be at the top left.
Netheritor
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Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by Netheritor »

Code: Select all

VR execution aborted: tried to write to address zero.
Called form RyuvainController.PostBeginPlay at Katzura (6).pk3:zscript/zryustate, line 163
So, I guess this means a specific class in other mod cause this error? I tried it with spacecats / spacesaga mod and valiant mod.
Well, I also try it with guncaster but it's more like guncaster error.
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TXTX
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Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by TXTX »

Netheritor wrote:

Code: Select all

VR execution aborted: tried to write to address zero.
Called form RyuvainController.PostBeginPlay at Katzura (6).pk3:zscript/zryustate, line 163
So, I guess this means a specific class in other mod cause this error? I tried it with spacecats / spacesaga mod and valiant mod.
Well, I also try it with guncaster but it's more like guncaster error.
I've updated the file with a check for this. Let me know if you get that error again.
Netheritor
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Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by Netheritor »

It become like this;

VR execution aborted: tried to write to address zero.
Called from RyuvainThinkerBase.RyuvainAI_Flags at Katzura (7).pk3:zscript/zryuevnt, line 511
Called from RyuvainController.Tick at Katzura (7).pk3:zscript/zryustate, line 456
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