
NeoCore : Dark Depths (v6.3 Hotfix UPDATE)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Sharazar256
- Posts: 8
- Joined: Wed Dec 29, 2021 10:19 am
Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)
I actually recommended using this with A:Z on it's ModDB page. Between NeoCore+Auger:Zenith and Ashes 2063/Afterglow I have been playing Doom for weeks and haven't seen a vanilla weapon, enemy, or level. LoL And I'm a terrible person to make comments about the scrap cannon or bright cannon. They seemed sort of specialized to me when I first got them and I haven't taken a save and just ran a few test runs to get a good feel for their operation yet. I just got caught up in the gameplay loop of the more traditional stuff like the Omni-Writer, Constructor, and Rooster. But now that I'm thinking of it I should just go do it. 

Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)
is there an monsters only version?
- ReformedJoe
- Posts: 180
- Joined: Mon May 21, 2018 4:52 pm
Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)
So for the past month or so I've been working on a map set specifically designed for use with NeoCore.
It'll work with other mods, to be clear. But making things mesh with NeoCore is the primary goal. I plan to occasionally drop updates here but will likely spin it off into it's own thread once it's more complete.
Release date:
It'll work with other mods, to be clear. But making things mesh with NeoCore is the primary goal. I plan to occasionally drop updates here but will likely spin it off into it's own thread once it's more complete.
Release date:

Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)
That looks like a lot of fun.
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)
Looks awesome! I'm loving the System Shock music 

- Captain J
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- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
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Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)
Love the detail, darkness and the breakable windows. Looking forward to it!
- ReformedJoe
- Posts: 180
- Joined: Mon May 21, 2018 4:52 pm
Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)
Enjay wrote:That looks like a lot of fun.
Sangelothi wrote:Looks awesome! I'm loving the System Shock music
Thanks for the kind words.Captain J wrote:Love the detail, darkness and the breakable windows. Looking forward to it!
Anyway, to avoid shitting up this thread with my project any further I've spun up my own thread in levels.
viewtopic.php?f=42&t=74665
Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)
Any chance you'd be willing to separate the weapons mod into it's own? I've LOVE to use it with various enemy mods as your weapons are fantastic!!
Re: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)
Hello, would you please consider adding an auto reload option? I play using delta touch and manual reloading is always a hassle.