I can get gzdoom to reliably crash on a level. I was able to make it crash with monsters, but it doesn't seem to crash when no monsters are present. Additionally, I have previously played this level a lot on a different computer, using a much earlier version of gzdoom - and the crash did not occur.
The crash log:
Code: Select all
*** Fatal Error *** Address not mapped to object (signal 11) Address: 0x55d2b4d7f230 System: Linux louigi-ThinkPad-X1-Carbon-Gen-9 5.10.0-1057-oem #61-Ubuntu SMP Thu Jan 13 15:06:11 UTC 2022 x86_64 x86_64 x86_64 GNU/Linux GZDoom version g4.7.1 (107ff702423686414680d6458fea63a2647692c4) Command line: /opt/gzdoom/gzdoom -iwad Documents/Doom/DOOM2.WAD -warp 04 -file Documents/Doom/owads/pillage.wad Wad 0: gzdoom.pk3 Wad 1: game_support.pk3 Wad 2: DOOM2.WAD Wad 3: game_widescreen_gfx.pk3 Wad 4: pillage.wad Current map: MAP04 viewx = 4984.037638 viewy = 5798.118843 viewz = 4.727447 viewangle = 145.371094 Executing: gdb --quiet --batch --command=gdb-respfile-zeypwK
Also, I tried both Hardware Accelerated video mode and Doom Software Renderer, but there was no difference, the crash occurred regardless of video settings. I also tried switching between Vulkan and OpenGL, but the crash occurred.
I did read about a bug regarding monster corpses. Wondering if this might have something to do with it?