Ashes Afterglow TC - closing the vault

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AmissaAnima
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Re: Ashes Afterglow TC - New poll

Post by AmissaAnima »

Regarding the poll. Isn't it against the poll rules to take back your choice and choosing something else from what you have originally choosen?

As option 4 of the poll had 2 votes before. Now it has 1 cause the person that voted there in the first place changed their choice to option 2. Which honestly doesn't seem all that fair in my eyes.
Spoiler:
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ButtonBoy
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Re: Ashes Afterglow TC - New poll

Post by ButtonBoy »

oh boy this one is going to be a doozie, okay, first things first I'm going to get right on finding that arcade game, i can't believe I missed it, I'm psyched for the jackhammer upgrades, well once I get used to crowbar dancing I never really used the jackhammer so I'm excited to see where that will go, and i going to be so glad about that gun smoke, seriously you shoot like 3 revolver rounds and boom, you can't see for shit, so I'm glad that's going to be "cleared" up (pun intended), I'm also happy about the M16 buff, I felt that it was kinda underpowered, contrary to the hype of it in both your description of it in the weapons section of the gameplay guide, and the game itself, it honestly felt weak. The pipebomb dilemma has been solved, I was always running out of them, so I never really got to experience the grenade launcher mod for the M16, so win win right? May I also suggest some crowbar upgrades, tier 1 would be too wrap it in like barbed wire, so it would deal like 15 to 30% more damage, and tier 2 would be to add a counterweight, so as to make the swings faster.
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Vostyok
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Re: Ashes Afterglow TC - V1.08 Afterglow, more soon

Post by Vostyok »

The Silver bug has been fixed. He can now be asked about that quest at any point, and will give specific directions for those who are lost in this hub.

As for melee weapon upgrades such as crowbar and bootknife, I am avoiding these for now. The reason for which will become apparent later... :wink:

As for the poll, it is intended to give me a general idea. Yes, people might gravitate toward the more popular option, but this is why you have been given *two* choices. It's not something I am concerned about. The next episode is something I've been thinking about carefully and have a good idea of what direction I want it to go in - just curious how people see it; more an action-adventure hybrid, a straight Build-esque shooter with lite rpg elements, or just a different surprise each time. Again, the poll is not a definite decider on future content. And if I was going to be doing the same thing over and over again, I'd just be making Ubisoft games basic weapon mods like I used to.

Version 1.08 of Afterglow Release
This is the newest (and probably last) version of Afterglow full release that will be available for the foreseeable future. I want to move on to other things now and have a lot on my backlog, not least of which is another unrelated project I'm assisting with, as well as the rumored episode 3, whatever shape or form that will take. Do note that anything groundbreaking that appears in episode 3 (or any other release) will most likely filter back to episode 1 & 2 at some point, so these episodes should not be considered 'abandoned'. Just that I am switching focus to other things - specifically, moving toward fully original assets and a greater use of the more powerful Zscript, as well as a more robust and engaging quest and dialogue setup.

Мы также работаем над русским переводом, для тех, кто предпочитает более восточный апокалипсис.

DOWNLOAD FOR 1.08 HERE:
https://www.mediafire.com/file/246zb7v6 ... 8.pk3/file

Changelog:
Spoiler:
These changes will of course filter into the MODDB standalone release, as well as the update to the weapons pack. Finishing work on monsters pack and then nailing down the elusive sterilized maps for those who don't like Ashes and just want to fight Cyberdemons in downtown Atlanta. I don't judge, I love you all.

Also, who said the joke option on the poll was a joke? 8-)
Last edited by Vostyok on Sun Jan 16, 2022 6:17 am, edited 2 times in total.
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ButtonBoy
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by ButtonBoy »

Cool beans, I do like the sound of more replayabilty, but i also really liked the afterglow semi open world format, maybe you could make a mashup of all those elements, some rpg kind of aspects like you mentioned would also be pretty cool as well, also an oriental apocalypse does sound fun :D you have to expand your horizons, you know, original assets would be huge, that would mean that if you could get it up on steam or something, this game would finally get the recognition that it oh so rightfully deserves, you and the team have worked so hard and it really shows it, remember, if Hedon could do it, you most definitely can
p.s one thing that I would really like is optional maps, think of the gap as this cool, totally optional place you could go to but didn't have to that would definitely increase the allure of such a map, at least in my eyes, like some place which is completely optional but its worth exploring, do get what I mean?
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Vostyok
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by Vostyok »

Noticed the font is coming up red and Doom-style in this version.
Reupload if your menu screen still says V1.06. Includes new font that is designed to be more readable than the old yellow one, as well as fixing the menu graphic.
Unlike previous editions of patches, re-downloading this file will not invalidate saves. :D

Font is MemenTwo, by the legendary JIMMY
Mechazaurus
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by Mechazaurus »

I don't really mind the bike BTW. It was irritating in the original version of Ashes Episode One, but it's actually pretty fun in Episode Two. Just don't use it too much.
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Vostyok
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by Vostyok »

Moddb downloads list updated - this includes the separate pk3 files as well as the Standalone Freedoom-based download that has optimized settings. Includes updates to Episode 1/Dead Man Walking. Will update downloads here for separate file shortly.
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AmissaAnima
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by AmissaAnima »

I personally want less of the bike cause of final area of Afterglow and all of those damned Pitfiends spitting acid on you and hitting you before you can kill them.

And while I'm an fan of jumping with the bike it feels a bit overdone and annoying at this point.

Also I'm surprised as to why there are no poll option that literally states. 'any of the above but have less Pitfiends'
atarumoroboshi18
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by atarumoroboshi18 »

As a gag, you should add a unicycle to rid on. Put it in a super hard to get to location. Bonus points if can be upgraded or has weapons.
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Ihavequestions
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by Ihavequestions »

Vostyok wrote:Moddb downloads list updated - this includes the separate pk3 files as well as the Standalone Freedoom-based download that has optimized settings. Includes updates to Episode 1/Dead Man Walking. Will update downloads here for separate file shortly.
Did you fix the ending of map 17 that causes the scavver to die?
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AmissaAnima
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by AmissaAnima »

Ihavequestions wrote:
Vostyok wrote:Moddb downloads list updated - this includes the separate pk3 files as well as the Standalone Freedoom-based download that has optimized settings. Includes updates to Episode 1/Dead Man Walking. Will update downloads here for separate file shortly.
Did you fix the ending of map 17 that causes the scavver to die?
Yea i'm wondering about that as well. Having that major bug around is bound to mess up other people's runs.
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Ihavequestions
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by Ihavequestions »

He didn't. But from my testing, I reckon that you need to have at least 21 armor points to survive. 1 health point is enough, but having anything less than 21 armor points will lead to your death even if you have 200 health points.

Not only is this shit weird, but I am quite angry that nothing has been done about this.
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CyberneticPhantom
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by CyberneticPhantom »

Huh, I haven't ran into that bug since 1.0. I just tried it with 100 health and I lived though so I wonder what's causing that bug for you guys? It only happened to me at launch because I had really low health but it's worked fine every other time I've played, must be some really weird specific bug happening if he thought it was fixed before though.
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ReformedJoe
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by ReformedJoe »

Ihavequestions wrote:He didn't. But from my testing, I reckon that you need to have at least 21 armor points to survive. 1 health point is enough, but having anything less than 21 armor points will lead to your death even if you have 200 health points.

Not only is this shit weird, but I am quite angry that nothing has been done about this.
There has been a fix in place to stop this for several versions now, so I don't know what you're talking about. I've gone through with 1 health and 0 armor and been fine.

What are the exact steps you're taking, and do you have any other mods installed?

Edit: I think I know what's happening. Are you playing on apocalypse?
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CyberneticPhantom
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by CyberneticPhantom »

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