In short, every enemy in a map has a chance to become stronger, depending on which color it receives. The order goes like this:
Common -> green -> blue -> purple -> yellow / orange -> red -> black -> white
The black and white ones are categorised as bosses, except for Spider Masterminds and Cyberdemons. For them, even the yellow and red ones already count as semi-bosses.
There's also optional colors like cyan or grey for example, or tougher versions of bosses called EX bosses, as well as stronger versions of some red monsters. All of these can be turned off or on in the options, through the now added "Colourful Hell Options" at the bottom.
____________________________________________________________________________________________________________________________________
But enough about the basics!
I'd always figured that there might be people who want to just look at all the different monsters this mod has to offer, because chances are you won't see every single one of them. Or maybe there are some people who wonder how strong some of these creatures are compared to others (myself included!), or they wanna see what it's like fighting them yourself. For all these purposes I've created a map that combines all of these features! Now, this is actually the 2nd version, made with Ultimate Doombuilder in the UDMF format since it allows me to have way more tags and scripts than normal. I was unable to finish the first version due to limitations like that, mental problems and generally not being 100% satisfied with it. This version is more polished and organised.
That said, there's still tiny things I might change or add in the future, since the mod itself isn't finished yet. The mod is still missing 2 white monsters and probably other stuff that Hege Cactus is working on. So, the current version of this map is made for version 0.98c of Colourful Hell. I'll make sure to include the required version of the mod if future updates come.
You have to play this with GZDoom and also load the mod with it when starting up the wad file.
The music used comes from the game "Pekka Kana 2", one of my favourite oldschool 2D platformers ever.
Here's the download link:
https://mega.nz/folder/P1NAFbZJ#c3zgBQ0sIzcirtKnCj4cAw
I also have a Youtube channel with lots of DOOM2 videos and other games I like: https://www.youtube.com/channel/UCmxUGi ... xMFN1lHcmA
I actually played through the entirety of Plutonia on Ultra Violence with this mod on!
The map is divided into 4 parts:
____________________________________________________________________________________________________________________________________
The "ZOO":


This is where you can look at all the colored monsters, all with screens that show each monster's stats when interacted with (these texts are made for windows with bigger resolutions, if you run into any problems).

All monsters are normally dormant but they can still hear you if you make a sound. But don't be scared, the majority of these won't be able to do anything to you! I say "majority" because there are some guys here that are completely invisible unless they attack you... just be careful around those!
____________________________________________________________________________________________________________________________________
The "Optionals" Wing:

As I said above, there are a bunch of optional enemies in this mod which are all showcased in this section. This includes the colors fireblu, grey, cyan, brown and abyss which all have their own characteristics.
There's also one room dedicated to the EX bosses and the stronger red enemies, more of these might come in the future.


____________________________________________________________________________________________________________________________________
The "TEST LAB":

This area is probably the most fun one. Here's where you can summon specific monsters and let them fight each other, or maybe take them on yourself. There's a selection of monsters on the left, and colors on the right. By pressing the big wooden switches, you cycle through the available selections and can then choose to either spawn the monster with the chosen parameters on the left or right side.

When you're done, the monster(s) will be summoned into this grand arena-like room. All that's left to do is lower the wall in the center by operating the 2 sides of the big skull switch, then you can watch them duke it out. Alternatively, you can also grab some goodies in the closet to the right and go down there yourself. You're immortal in this entire area so you have nothing to worry about!

____________________________________________________________________________________________________________________________________
The "GAUNTLET":

If you want to challenge yourself, this map also offers a chance to battle through all of the individual color variations of each monster in a row. This section is divided into 5 chapters of sorts; first there's the weak monsters (Zombies and Imps); followed by melee monsters (Pinkies, Spectres, Lost Souls, Revenants); then the medium demons (Cacos, Pain E., Hellknights, Barons); continued with the advanced ones (Mancubi, Arachnotrons, Archviles) and finally the bosses (Spider Masterminds, Cyberdemons).






Completing each of these chapters awards you with one of 6 keys, which are the only way to actually beat this map, if you have any interest in doing that. It's very rough though, I might try it myself and post a video of it afterwards. I've tested each monster path thoroughly and they should all be fairly beatable, but there might still be some nerfs coming to a few of these encounters, we'll see. Haven't done a full run of all of them though. I was thinking about adding some sort of secret room that unlocks in the end, but not sure.
____________________________________________________________________________________________________________________________________