Ashes Afterglow TC - closing the vault

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TheTaintedWisdom
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Re: (Moddb launch) Ashes Afterglow TC

Post by TheTaintedWisdom »

ZikShadow wrote:Well, it's my first run, so it's on Survival. I'm not just gonna waltz to Apocalypse willy nilly without knowing what I'm getting into.
The boss fights are tricky enough with this difficulty as is, wielding melee weapons to beat 'em.
https://cdn.discordapp.com/attachments/ ... -36-35.mp4
Spoiler:
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AmissaAnima
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Re: (Moddb launch) Ashes Afterglow TC

Post by AmissaAnima »

This is off topic but
Spoiler:
Kiero
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Re: (Moddb launch) Ashes Afterglow TC

Post by Kiero »

Hey, love the work done here, and have been replaying the mod since its release just to discover any unseen secrets. But I have to ask: are there sections of the game that are broken or somewhat? I am specifically referring to the orange nuclear football computer - for some reason before I leave the 1st checkpoint hub (MCircle, that is) I never get the briefcase again when I am in the dialogue. A side note I also want to point out is if there is actually a second upgrade for the Uzi - despite completing the dual mag upgrade, there is no indication that the mag capacity has doubled. Can anyone help?
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ZikShadow
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Re: (Moddb launch) Ashes Afterglow TC

Post by ZikShadow »

The Mac 10 upgrade is presumably jungle taping magazines instead of the Scav literally doubling the magazine size. Hence faster reload speed.
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ReformedJoe
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Re: (Moddb launch) Ashes Afterglow TC

Post by ReformedJoe »

Kiero wrote:Hey, love the work done here, and have been replaying the mod since its release just to discover any unseen secrets. But I have to ask: are there sections of the game that are broken or somewhat? I am specifically referring to the orange nuclear football computer - for some reason before I leave the 1st checkpoint hub (MCircle, that is) I never get the briefcase again when I am in the dialogue. A side note I also want to point out is if there is actually a second upgrade for the Uzi - despite completing the dual mag upgrade, there is no indication that the mag capacity has doubled. Can anyone help?
Zik is correct. The wording is a bit misleading: the upgrade doesn't increase mag capacity but does make reloads slightly faster. There are some other small improvements as well.

Re briefcase, are you sure? There is a point where the case is removed from your inventory. Not having the case in your inventory isn't a show stopper and shouldn't break anything down the line.
Joje wrote:I have a vague memory that some guy told me someone outside the ashes team is working on an afterglow "expansion". Like a dead man walking type of deal, is this true or is my memory playing tricks on me again?


Your memory is correct. There are as of now 2 expansions in development, by different people. I don't know if/when they'll be finished so I'll say no more on the matter.
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Ihavequestions
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Re: (Moddb launch) Ashes Afterglow TC

Post by Ihavequestions »

Kiero's issue might be the same I've had: The scaver dies at the end of map 17, then resurrects in the next map with his stuff gone. That's indeed an issue that still needs fixing. Seems to be the only part of the game that's really broken.
Kiero
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Re: (Moddb launch) Ashes Afterglow TC

Post by Kiero »

Well ReformedJoe, I am not sure I get what you're referring here.

The gunsmith's dialogue section indicated he hands me a "familiar looking briefcase", but said orange briefcase was not given to me in the inventory. Yet I was able to receive the slug rifle from him earlier before talking about computer, so to me something is odd here with the code or game script. If from the lore perspective I was supposedly given a chance to either trade or ask for info on the computer when I arrive at the town of Prosperity, why did it not appear in my inventory? Even if the player got snitched on by bad guys at the end of the bike ride level, I might have found a way to obtain it again and use it to unlock the extra lore bits.

This is not much of an issue, but having played the mod numerous times and being a person who likes to explore every part of the story and dig for secrets, it seems to me there is something that I can't access either because I can't find the required item or there is a bug of sorts.

BTW, was the town of Junction ever been explored before? Is it already in the old creek level or later added on in the expansion?
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Vostyok
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Re: (Moddb launch) Ashes Afterglow TC

Post by Vostyok »

I can answer these.
Spoiler:
Junction was a town we had planned which would take place just after the escape from Atlanta and a little while before you reach the Badlands checkpoint. It was intended as a separate mini-hub where you could get a bit more prepared for what happens later as well as having the opportunity to change the future of trade in the region. TDG had already finished most of his design document for the town. Unfortunately it fell behind due to time and also would have required even more assets to bloat the download with, so we decided to leave it out of the final story (the events meaning you get dragged North a little further than originally planned). We are going to explore the place a little more in one of the expansions, hopefully.
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Re: (Moddb launch) Ashes Afterglow TC

Post by RastaManGames »

I do not want to push it or something, but... Is there any news about mod compatible version of "AfterGlow" episode? :oops:
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AmissaAnima
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Re: (Moddb launch) Ashes Afterglow TC

Post by AmissaAnima »

RastaManGames wrote:I do not want to push it or something, but... Is there any news about mod compatible version of "AfterGlow" episode? :oops:
I would like to know that myself.
Plasmazippo
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Re: (Moddb launch) Ashes Afterglow TC

Post by Plasmazippo »

One more bug to report in the weapons pack: when a Revenant launches a seeker, because of how the bullet puff entity is set up, the smoke trail of the seeker (which uses the same bullet puff entity) emits a constant cacophony of bullet ricochet sounds.

I take this is not a problem with the weapons pack as much as the smoke trail itself. May create a thread under "editing help" if I can't troubleshoot this myself.
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Max Dickings
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Re: (Moddb launch) Ashes Afterglow TC

Post by Max Dickings »

Probably late saying this but congrats on the win on moddb!
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TheTaintedWisdom
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Re: (Moddb launch) Ashes Afterglow TC

Post by TheTaintedWisdom »

AmissaAnima wrote:This is off topic but
Spoiler:
Yep. Same profile pic too if you look closely. Since he's playing an older version of the game and I don't want people to get the wrong impression about certain things that have been changed/fixed for quite some time.
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AmissaAnima
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Re: (Moddb launch) Ashes Afterglow TC

Post by AmissaAnima »

TheTaintedWisdom wrote:
AmissaAnima wrote:This is off topic but
Spoiler:
Yep. Same profile pic too if you look closely. Since he's playing an older version of the game and I don't want people to get the wrong impression about certain things that have been changed/fixed for quite some time.
Aight fair enough. Anyways I'm Doctor Death on there. Seems like a fair trade YouTube username for YouTube username.
endtime
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Re: (Moddb launch) Ashes Afterglow TC

Post by endtime »

I seem to be stuck in Junkyard/Prosperity
Spoiler:
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