Fabysk wrote:Private message me about this. I never took into account about players that play with an inverted mouse. I would like to see how I can improve on this so it works for both inverted and non-inverted mouse players.
If you want to discuss this via PM, I'm fine with that, but I don't think I have much more to add. Basically I (and other people, I assume) invert the mouse Y axis. I do this probably because my first mouse-controlled games were flight sims where pulling the mouse down, joystick-like, lifts the nose of the 'plane. However, in general computing, I need the mouse to behave normally. So, in something like BioNova which offers in game MLooking and a GUI, the game world should allow my inverted Y axis, but the GUI elements should behave in a normal uninverted way. I know that several mods do this, and I have come across a few in the past that weren't set up for it, but which got fixed pretty quickly when it was pointed out. So, I assume that it's just a check for the inverted status of the mouse and then some code to do the calculations differently if the mouse is inverted, but I personally don't know how to set it up.
Fabysk wrote:Try changing the hud scaling. That should fix it.
Indeed, but the point of me mentioning it is that IMO it would be better if a player didn't have to mess with their preferred HUD scale settings whenever they load up BioNova.
I don't know if it is possible to work around this mod-side though. Probably not.
In case it helps, here's my HUD Scaling menu and the highlighted Fullscreen HUD option is the one that makes the difference.
