ack ack ack ack WTF!?!?

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MasterOFDeath
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ack ack ack ack WTF!?!?

Post by MasterOFDeath »

This map seems to hate me now. For one thing I have a weird error with Scroll_Texture_Both that is making it not work at all, but that isn't my main problem.

I made a new, very simple imp in DECORATE to use in place of the normal ones.

Code: Select all

ACTOR TempleImp : DoomImp 3200
{
  Dropitem Clip
  Dropitem HealthBonus
  Dropitem ArmorBonus
}
Now here is whats odd, at first, the actor was working just fine with no problem. Then I decided to change how often it drops some of the items, so I changed it to this.

Code: Select all

ACTOR TempleImp : DoomImp 3200
{
  Dropitem Clip 100
  Dropitem HealthBonus 255
  Dropitem ArmorBonus 100
}
I then tried it in my map and Zdoom crashed with "Decorate error line 1, unknown game type '". No, I'm not kidding. I tried removing the new numbers, and now it says the same thing. I then tried deleting the decorate lump and rewriting it (luckily that was the only entry in the entire decorate lump), and it crashes with the same thing. I deleted the decorate lump entirely and the map worked fine (there was just an unknown thing error). I seriously would like to know what is causing this, as this is a very weird anomaly. I even tried changing the name of the actor, and I have tried both ZDoom .63a (map is intended for it), and .96. Both give the same errors.

Any idea on this? :?
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Giest118
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Post by Giest118 »

When this happens to me it usually means I'm testing the map with Doom Builder.
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Csonicgo
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Post by Csonicgo »

doom builder has a few quirks when it comes to testing. I still have no idea why.
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MasterOFDeath
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Post by MasterOFDeath »

Yeah, I'm loading it in doom builder then playing it. I'm gonna try it outside of doom builder...

And now it runs. WHAT THE FUCKING HELLLLLLLL?
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Medricel
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Post by Medricel »

Indeed; I can't run one map I'm working on from DB, because it tells me that some line in an ANIMDEFS has an improper syntax... Run it without the aid of DB, however, and it runs fine...
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MasterOFDeath
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Post by MasterOFDeath »

Hmm, I took all the extra resources (like my music, mapinfo, and decorate) and put them in a seperate, "resource" wad wich I load with my map wad, so there is a decent workaround.

What of this error though? Is CodeImp aware of it?
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ellmo
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Post by ellmo »

Probably DB has old definitions for ZDoom... Or sumthin'
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Your Name Is
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Post by Your Name Is »

Shinjanji wrote:Indeed; I can't run one map I'm working on from DB, because it tells me that some line in an ANIMDEFS has an improper syntax... Run it without the aid of DB, however, and it runs fine...
Whenever I move a WAD to my 63a folder (ZDCMP1, void, mm2, etc) ZDoom spits that out at me
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CodeImp
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Post by CodeImp »

Works for me: http://www.codeimp.com/temp/decoratetest.zip
Maybe its just the WAD editor you are using to import the DECORATE lump that does something unexpected to your lumps. But when you are really sure its due to Doom Builder and when you can tell me where the problem really lies, then please use this: http://www.codeimp.com/website_bugreport.php (and ffs read the text on this page before you start typing!)
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Cutmanmike
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Post by Cutmanmike »

WA
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BouncyTEM
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Post by BouncyTEM »

cutmanmike wrote:WA
[small bump]
Image :P
[/small bump]
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MasterOFDeath
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Post by MasterOFDeath »

/me submits the bug report.

(and btw, maybe there IS an error with your program. I doubt I made a mistake importing the lump because the lump looked the same in the wad, it had the proper name, and the lump was errorless, stop trying to defend your own small coding mistakes.)
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Your Name Is
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Post by Your Name Is »

Dude, calm down, sometimes ZDoom acts stupid like that. I've seen worse for less.
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