Hello, i am working on a map at the moment and it was going perfectly fine, but then at some point when i opened it again it showed me this error!
I can still open it in Slade3, but i tried opening it in UDB and GZB, yet it doesn't work! I don't wanna lose all of my progress, please help!
***********SYSTEM INFO***********
OS: Microsoft Windows 10 Professionnel
GPU: Intel(R) HD Graphics
UDB: R3863
Platform: x64
********EXCEPTION DETAILS********
Caractères non conformes dans le chemin d'accès.
à System.IO.Path.CheckInvalidPathChars(String path, Boolean checkAdditional)
à System.IO.Path.IsPathRooted(String path)
à CodeImp.DoomBuilder.Data.DataManager.GetTextResourceData(String name) dans X:\Source\Core\Data\DataManager.cs:ligne 3049
à CodeImp.DoomBuilder.MapManager.<>c.<LoadACS>b__169_0(AcsParserSE se, String includefile, IncludeType includetype) dans X:\Source\Core\General\MapManager.cs:ligne 2106
à CodeImp.DoomBuilder.ZDoom.Scripting.AcsParserSE.Parse(TextResourceData data, HashSet`1 configincludes, Boolean processincludes, IncludeType includetype, Boolean clearerrors) dans X:\Source\Core\ZDoom\Scripting\AcsParserSE.cs:ligne 321
à CodeImp.DoomBuilder.MapManager.LoadACS() dans X:\Source\Core\General\MapManager.cs:ligne 2114
à CodeImp.DoomBuilder.MapManager.InitializeOpenMap(String filepathname, MapOptions options) dans X:\Source\Core\General\MapManager.cs:ligne 451
à CodeImp.DoomBuilder.General.OpenMapFileWithOptions(String filename, MapOptions options) dans X:\Source\Core\General\General.cs:ligne 1350
à CodeImp.DoomBuilder.General.OpenMapFile(String filename, MapOptions options) dans X:\Source\Core\General\General.cs:ligne 1326
à System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
à System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
à System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ToolStrip.WndProc(Message& m)
à System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Error when opening map (UDB and GZDoom Builder)
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- ToxicBlade_2505
- Posts: 10
- Joined: Thu Oct 28, 2021 6:46 am
- Location: France
Error when opening map (UDB and GZDoom Builder)
Last edited by ToxicBlade_2505 on Fri Dec 10, 2021 12:19 pm, edited 1 time in total.
- Kappes Buur
-
- Posts: 4122
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: Error when opening map (UDB and GZDoom Builder)
Could you
it is comical that the editor threw a crashreport for your map but says on top "No errors foumd"
- upload the complete crashreport
Spoiler:
- and attach it to your next post
- or better still, the map, public or PM?
it is comical that the editor threw a crashreport for your map but says on top "No errors foumd"
- ToxicBlade_2505
- Posts: 10
- Joined: Thu Oct 28, 2021 6:46 am
- Location: France
Re: Error when opening map (UDB and GZDoom Builder)
***********SYSTEM INFO***********
OS: Microsoft Windows 10 Professionnel
GPU: Intel(R) HD Graphics
UDB: R3863
Platform: x64
********EXCEPTION DETAILS********
Caractères non conformes dans le chemin d'accès.
à System.IO.Path.CheckInvalidPathChars(String path, Boolean checkAdditional)
à System.IO.Path.IsPathRooted(String path)
à CodeImp.DoomBuilder.Data.DataManager.GetTextResourceData(String name) dans X:\Source\Core\Data\DataManager.cs:ligne 3049
à CodeImp.DoomBuilder.MapManager.<>c.<LoadACS>b__169_0(AcsParserSE se, String includefile, IncludeType includetype) dans X:\Source\Core\General\MapManager.cs:ligne 2106
à CodeImp.DoomBuilder.ZDoom.Scripting.AcsParserSE.Parse(TextResourceData data, HashSet`1 configincludes, Boolean processincludes, IncludeType includetype, Boolean clearerrors) dans X:\Source\Core\ZDoom\Scripting\AcsParserSE.cs:ligne 321
à CodeImp.DoomBuilder.MapManager.LoadACS() dans X:\Source\Core\General\MapManager.cs:ligne 2114
à CodeImp.DoomBuilder.MapManager.InitializeOpenMap(String filepathname, MapOptions options) dans X:\Source\Core\General\MapManager.cs:ligne 451
à CodeImp.DoomBuilder.General.OpenMapFileWithOptions(String filename, MapOptions options) dans X:\Source\Core\General\General.cs:ligne 1350
à CodeImp.DoomBuilder.General.OpenMapFile(String filename, MapOptions options) dans X:\Source\Core\General\General.cs:ligne 1326
à System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
à System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
à System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ToolStrip.WndProc(Message& m)
à System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Here's the wad : (Yes, it's a terry wad, but don't worry i'm not uploading it here as i don't upload my wads here.)
OS: Microsoft Windows 10 Professionnel
GPU: Intel(R) HD Graphics
UDB: R3863
Platform: x64
********EXCEPTION DETAILS********
Caractères non conformes dans le chemin d'accès.
à System.IO.Path.CheckInvalidPathChars(String path, Boolean checkAdditional)
à System.IO.Path.IsPathRooted(String path)
à CodeImp.DoomBuilder.Data.DataManager.GetTextResourceData(String name) dans X:\Source\Core\Data\DataManager.cs:ligne 3049
à CodeImp.DoomBuilder.MapManager.<>c.<LoadACS>b__169_0(AcsParserSE se, String includefile, IncludeType includetype) dans X:\Source\Core\General\MapManager.cs:ligne 2106
à CodeImp.DoomBuilder.ZDoom.Scripting.AcsParserSE.Parse(TextResourceData data, HashSet`1 configincludes, Boolean processincludes, IncludeType includetype, Boolean clearerrors) dans X:\Source\Core\ZDoom\Scripting\AcsParserSE.cs:ligne 321
à CodeImp.DoomBuilder.MapManager.LoadACS() dans X:\Source\Core\General\MapManager.cs:ligne 2114
à CodeImp.DoomBuilder.MapManager.InitializeOpenMap(String filepathname, MapOptions options) dans X:\Source\Core\General\MapManager.cs:ligne 451
à CodeImp.DoomBuilder.General.OpenMapFileWithOptions(String filename, MapOptions options) dans X:\Source\Core\General\General.cs:ligne 1350
à CodeImp.DoomBuilder.General.OpenMapFile(String filename, MapOptions options) dans X:\Source\Core\General\General.cs:ligne 1326
à System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
à System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
à System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ToolStrip.WndProc(Message& m)
à System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Here's the wad : (Yes, it's a terry wad, but don't worry i'm not uploading it here as i don't upload my wads here.)
Re: Error when opening map (UDB and GZDoom Builder)
Hi, here is your map recovered.
But all is lost expect level architecture (map layout). But I think that level architecture is the only thing you don't want to make again
As you progress your map, ALWAYS make a new version of it. This versioning saved me several times
Example: MarbleCastle01.wad, MarbleCastle02.wad, MarbleCastle03.wad, etc.
Have a good fun with making levels
But all is lost expect level architecture (map layout). But I think that level architecture is the only thing you don't want to make again
As you progress your map, ALWAYS make a new version of it. This versioning saved me several times
Example: MarbleCastle01.wad, MarbleCastle02.wad, MarbleCastle03.wad, etc.
Have a good fun with making levels
- Attachments
-
- MarbleCastle-recovered.wad
- MarbleCastle - recovered
- (120.79 KiB) Downloaded 38 times
Re: Error when opening map (UDB and GZDoom Builder)
What was wrong with it? I had a look but I couldn't figure out what the problem was.
Re: Error when opening map (UDB and GZDoom Builder)
I was trying to figure it too (about one hour), but I don't know what is the problem in the wad.
Finally, I only copied UDMF Map Data from corrupted WAD to a new empty WAD using SLADE
Finally, I only copied UDMF Map Data from corrupted WAD to a new empty WAD using SLADE
- Kappes Buur
-
- Posts: 4122
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: Error when opening map (UDB and GZDoom Builder)
True indeed.VELI wrote:....., ALWAYS make a new version of it .....
That is certainly weird. The map works as is with GZDoom 4.7.1
Spoiler:but crashes in the editor.
What is missing is a BEHAVIOR lump. You have to compile the SCRIPTS lump. Pay attention to syntax, like missing " and ;
and SetMusic, or Slade3 will complain a lot.
Spoiler:
Spoiler:Just as an aside, it is kind of pointless to include TEXTURE1 and PNAMES, etc
Spoiler:since the map is in UDMF.