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Turin Turambar wrote:I'm finishing the second hub. I only have to complete the 'find the missing scavs in ruins'. I don't even know what ruins they refer to. Any help?
I'm doing a playthrough where i'm going to screw it up for everyone else in the Wasteland and i was wondering what is the optimal way of screwing over both the Roamers and the Town of Prosperity?
Spoiler:
Try this:
Make friends with the Baron so you get the four bombs.
Then make friends with Kyle so you get the bomb from him.
Then go to the junkyard, clear the mutants from the bunker, then talk to the Roamers. Garavito will grant you access to the junkyard.
Install the bombs, and leave for the blue exit leading to the tunnels (you may challenge Hauer at this point, if you like; otherwise, you will have to fight him later).
Then you bomb the wall to Uptown, kill the two guards, and take the exit.
After that, you kill everyone in Uptown. At this point, you can decide whether to go straight to Prosperity to kill everyone there or return to the junkyard to fight the Roamers and take your bike to head straight north, not visiting Prosperity again.
End of playthrough.
Spoiler:
I followed your instructions to the tea but i gotta say. Giving Baron the seeds and siding with the Rebels. And then killing the guards in Uptown as well as guards in Downtown gives you the ending where you side with the Baron despite him being dead. Which i found to be rather wierd https://i.imgur.com/qY6G5xb.png
Unrelated to answer.
Spoiler:
Killing Jack Miller still gives you the ending where they talk about him fleeing the town and dying out in the wastes. I honestly find it wierd that it mentions a second nuclear explosion as only Sigma is hit by Missiles and no other area is mentioned to be hit https://i.imgur.com/BOCvLvR.png
I decided to take all drugs in the game at once this is the result.
While climbing up the tower in Sigma i came in contact with those elevator cables i mentioned a couple of pages back. And it just kept pushing me up into a corner and i couldn't get out without having to use the idclip command https://i.imgur.com/bvsQSXj.png
Spoiler:
I know that i'm normally supposed to crouch and go under here in the Submarine but i think those brains might be solid and not nonsolid as somehow they are preventing me from crawling through here. I had to use the idclip command here as well https://i.imgur.com/0lgoHLr.png
One of the top quality mods out there for sure. I can only suggest you break your shackles to vanilla doom 2 assets and become your own thing, this deserves it!
The submarine is the second nuclear explosion. Also, that's not Jack, that's Smiley that died.
Spoiler:
Oh shit, i thought it was Jack and felt really sorry that i blew up the sub and kill him. After the second examination, that's indeed not the same car of his.
I kinda expected smiley to get a lot of suspicious plot in next episode, like finally having his repercussion by actually killing him in person instead of blowing him up to kingdom come.
The submarine is the second nuclear explosion. Also, that's not Jack, that's Smiley that died.
Spoiler:
Wait, what? So, making the submarine go boom kills Smiley? And skipping it lets him stay alive?
AmissaAnima wrote:
Spoiler:
I followed your instructions to the tea but i gotta say. Giving Baron the seeds and siding with the Rebels. And then killing the guards in Uptown as well as guards in Downtown gives you the ending where you side with the Baron despite him being dead. Which i found to be rather wierd https://i.imgur.com/qY6G5xb.png
Sounds like a bug to me.
I decided to take all drugs in the game at once this is the result.
how the heck does Smiley get killed by the nuke if he's nowhere near the Submarine when it explodes. Hell it would make more sense if Smiley was on the Submarine map and tried to outrun the sub when it when it was about to explode but Scav out of hatred for the guy shoots him in the leg or something that prevents him from running away. I even got the ending where Smiley dies by a Nuclear blast even when I decided to leave him in the cell makes no real sense that he dies by a Nuclear blast in the cell.
The cutscene triggering when he is still in the cell is a bug. It should only trigger when he is released AND the sub is blown. It was a last minute addition to wrap up a loose end, and wasn't tested to breaking adequately in the short time we had.
For those asking for a moddb release, please stay on this frequency.
For those asking for 100% original assets, there will be news on this in the future. Vostyok has plans. Vostyok has big plans.
MrRumbleRoses wrote:did my comment i post on here get deleted or something? cause i asked a question. but never saw an answer nor found my original post
It's wiser to check your posts on your profile instead of asking this here.
MrRumbleRoses wrote:did my comment i post on here get deleted or something? cause i asked a question. but never saw an answer nor found my original post
I can't see anything in your recent history. When did you post it? AFAIK posts don't get deleted here (I certainly don't), they just get sent to Halls Of The Dead if deemed unnecessary/against rules for whatever reason, and I don't see anything there.
basically. i was asking if the enriched edition of Ashes 2063 & even Afterglow were ever gonna get the sterile updates where you can play with your favorite gameplay mods with'em like the old versions of Ashes