So, I've been trying to compile GZDoom on Windows 10 on Visual Studio 2019 Community Edition for days now and I'm stuck with this problem:
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Error C1083 Cannot open precompiled header file: 'D:/Workspace/BRZDoom/src/g_pch.pch': No such file or directory D:\Workspace\BRZDoom\out\build\x64-Debug\BRZDoom D:\Workspace\BRZDoom\src\doomstat.cpp 1
Since it's a cmake project, I've tried disabling the precompiled header for this file manually on CMakeLists.txt:
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set_source_files_properties(src/g_pch.h PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
set_source_files_properties(src/g_pch2.h PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
It did not work. I've only managed to compile GZDoom on Ubuntu and Fedora so far, but on Windows I'm having this very specific problem. Did anyone ever had a similar problem?