Has anyone been able to get bmplus 1.9 to work with Wadsmoosh?strangebit wrote:By the way, the WadSmoosh AutoName change in GZDoom 4.6.0 also affected Brightmaps Plus in the same way. Easy fix by just copying the doom.id.doom2 filter folder as doom.id.wadsmoosh, except for the textures one. But I'm not sure that one is worth trying to support WadSmoosh with, because of the way WadSmoosh replaces the textures at runtime for the Final Doom maps. It would be a lot trickier.
I've been unsuccessful in getting this to work with GZDoom 4.7.1 even after trying these steps above.