Just putting it out there.

Yep - having that exact same problem with libmpg123 right now, when I tried to create an ARM windows version of the .dll. Incidentally I haven't found a copy of MinGW that supports ARM64 yet though one may exist.Graf Zahl wrote:But anyway, this project looks right out of Linux hell. All it comes with is a makefile and rest assured, it will only work with GCC.
It's a pity there's nothing better out there.I briefly hacked about with the Icculus ROTT source years back with a view to porting it to... something, I forget. From what I remember
- Adding new screen modes is a pain, with "if (SCREENWIDTH==640)" scattered all over the place
- The sound API was flaky, not passing around length correctly and just hoping the .wav player wouldn't got out-of-bounds and crash
- The fogging/lighting broke on higher resolutions, as it used on-screen height in pixels to decide how much to apply. This at least was (partially?) fixed
So, yeah, not really difficult to fix but a lot of dull roll-up-your-sleeves-and-get-on-with-it work.