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I told this to Kroc, but if you want my method for defeating
Spoiler:
psychic lady in the military bunker
All you need to do is
Spoiler:
Use the Titan Stim you get in the Military Bunker and the Piledriver melee weapon and you can stomp her in seconds, literally bypassing all her phases.
I'm enjoying Afterglow so far with the new open world, weapon upgrades, and quests. One thing I will point out dono if it's been said but when journal updates and your talking to an NPC it is buried behind the chat text. It would work better if Journal Updated was a centered message at top of the screen so it doesn't get lost under NPC chat.
Sooo I know im not supposed to give you guys my bright ideas on EP.3 but I'd like to suggest something anyways: a level with a smaller or larger airfield somewhere. Could be abandoned, could be a settlement, could be another bandit HQ like the junkyard or maybe even...
Spoiler:
occupied by a militia who are friends with those who escaped via helicopter from SIGMA???
Anyways, you really have outdone yourselves with Afterglow, the mapping is on point, the dynamic story is interesting with all its twists and turns and all the soundtracks are pleasing to the ears and make you feel like a badass!!
I have already played through Afterglow a bunch of times and for now I have 2 questionz:
Spoiler:
How do I get the new ending that was added in the last update? And how do I find the new GODDAMN secret in the reactor site? Maybe im just stupid af but I just cant find it
P.S: Im really looking forward to the release of the new mini expansion, im sure it will be another just BANGER like DMW
Hermann_Wolf1 wrote:I have already played through Afterglow a bunch of times and for now I have 2 questionz:
Spoiler:
How do I get the new ending that was added in the last update? And how do I find the new GODDAMN secret in the reactor site? Maybe im just stupid af but I just cant find it
Spoiler:
Just meet and talk to Walker, don't kill him and you should get his extra ending. The new secret in the reactor site requires three (partially) hidden small switches, one is inside an airshaft, one is in the pool where you need to rise two bridges, and one is on the wall where you encounter the mutant with harmonica.
I don't think the last boss is too hard. I died six or seven times but I got it eventually and I don't think it's unreasonable or anything. I also like the pump shotgun reload sound. That loud *crack* is very satisfying. I do agree about the jackhammer though. A way to get more fuel for it would be nice because as it is I never use it outside the stadium level.
Just meet and talk to Walker, don't kill him and you should get his extra ending. The new secret in the reactor site requires three (partially) hidden small switches, one is inside an airshaft, one is in the pool where you need to rise two bridges, and one is on the wall where you encounter the mutant with harmonica.
Say, is this mod supposed to be compatible with LZDoom?
LZDoom's OpenGL renderer including the Polyrenderer and both canvases (OpenGL & Direct3D) gives me these graphical glitches. This screenshot is from map 22, but I also saw it a few times on the earlier waste facility map where I ride Lucy.
It does not affect GZDoom for some reason (tried all renderers and output APIs).
I use the latest official versions of GZDoom and LZDoom (4.7.1 & 3.88a).
I found a Glitch.when i use give all command to get all weapons and then cycle between weapons,all weapons are removed from my hand.i cant equip any new weapons or get the old ones.It happens when i cycle between mele weapons.
Since people never responded on the question whenever i should add a spoiler on my suggestions or bug reports i'm going to post it without it now.
When you trigger enemies and go into hiding they sometimes repeat the lines they would when they spot you. Like ''hey'' and ''gotcha'' etc multiple times.
9mm ammo holding 32 rounds is highly expensive from what you get 110 scarp for something you can easily find yourself is a rip off. In my opinion this should be change so you get like 64 ammo for 110 scrap.
Despite Jojo winning in the match in the Michonne Circle he starts attacking himself and kills himself and the owner of Jojo acts like he lost despite winning the match. I'm not sure what causes Jojo to attack himself when he's victorious but it gotta be fixed as the only way of completing that optional quest is if you give the Owner of Jojo a stim and bet against him.
I also noticed that in the Circle is that the so called Losers tend to wander around so much to the point where they cover up which areas you can walk through. I think you could make it so that we can walk through them as to prevent this to be annoying. Example of what i'm talking about. https://i.imgur.com/3Xn0TQF.png
While i understand the whole point of not allowing use to have weapons in the towns in the Enriched version of Episode 1. It honestly frustates me that there's a whole lot of boxes and trash bags and what not around that might contain minor Scrap. All i'm suggesting is that you add an option to destroy the boxes and the like. That does not aggro every single person.
Last edited by AmissaAnima on Mon Nov 15, 2021 7:20 pm, edited 3 times in total.
Ihavequestions wrote:Say, is this mod supposed to be compatible with LZDoom?
LZDoom's OpenGL renderer including the Polyrenderer and both canvases (OpenGL & Direct3D) gives me these graphical glitches. This screenshot is from map 22, but I also saw it a few times on the earlier waste facility map where I ride Lucy.
It does not affect GZDoom for some reason (tried all renderers and output APIs).
I use the latest official versions of GZDoom and LZDoom (4.7.1 & 3.88a).
I've also noticed some new missing textures glitches like that one in 1.05 with LZDoom as well. Though the ones I reported for 1.02 seem to have been fixed. Here are the ones I've found so far https://imgur.com/a/cOhYMhM, though I've found an extra one in the Flooded District near the elevator that connects the back yard of the Chinese restaurant with the flooded mall.
Wally Hackenslacker wrote:Here are the ones I've found so far https://imgur.com/a/cOhYMhM, though I've found an extra one in the Flooded District near the elevator that connects the back yard of the Chinese restaurant with the flooded mall.
Yep, that one from The Array appears on my system, too. Didn't check the others but am generally seeing a lot of them on all possible occasions. I hope this can be fixed.
I'm struggling to find the 6th secret on Highway Holocaust on ashes enriched anyone care to give a hint (I know where the original five were) edit: Never mind I found it
Spoiler:
Always check book shelves how could I forget classic secret place technique
Wally Hackenslacker wrote:Here are the ones I've found so far https://imgur.com/a/cOhYMhM, though I've found an extra one in the Flooded District near the elevator that connects the back yard of the Chinese restaurant with the flooded mall.
Yep, that one from The Array appears on my system, too. Didn't check the others but am generally seeing a lot of them on all possible occasions. I hope this can be fixed.
Another one https://imgur.com/a/jrBrfYb this time during the race in Prosperity. On that note, for some reason the guards in the guard towers around the track sometimes start shooting me unprompted as far as I can tell, usually during the second lap. Though it doesn't seem to affect the rest of the town when I finish the race.
LaputanMachine wrote:I have a few comments about the weapons. Some are questions, others are concerns...
Rifle upgrade reduces recoil as well as removing the burst fire - the rifle always fires three rounds unless single taps. The automatic upgrade allows you to conserve ammunition a little better (which is ironic considering that was what burst fire was meant to do for military use), as well as having a slightly higher rate of fire overall.
Suppressors not being suppressed is due to compatibility settings not being default, I should have mentioned this in the readme, sorry.
Thinking about upgrades to pipebombs, maybe at a later date though.
Hermann_Wolf1 wrote:Sooo I know im not supposed to give you guys my bright ideas on EP.3 but I'd like to suggest something anyways: a level with a smaller or larger airfield somewhere...
I have already played through Afterglow a bunch of times and for now I have 2 questionz:
Spoiler:
How do I get the new ending that was added in the last update? And how do I find the new GODDAMN secret in the reactor site? Maybe im just stupid af but I just cant find it
P.S: Im really looking forward to the release of the new mini expansion, im sure it will be another just BANGER like DMW
On the airfield idea, already beat you to it XD. We've had an idea for this with regards to the future storyline. Also regarding final secret added in last update, realize it was probably a dick move. Have come up with something hopefully a lot more interesting to earn it, but it will still require a bit of work to unlock - no easy pushwalls for you
Wally Hackenslacker wrote:
Ihavequestions wrote:
Wally Hackenslacker wrote:... for some reason the guards in the guard towers around the track sometimes start shooting me unprompted as far as I can tell, usually during the second lap. Though it doesn't seem to affect the rest of the town when I finish the race.
Thank you for all the "missing textures" spots in lzdoom. These are not actually missing textures, these are places where the nodebuilding has failed and opened the map up to the void. This is an LZDOOM issue and while we had someone testing this port none of the blank spots where mentioned during feedback. Sadly with a project of this scale, it is very hard to catch all of the issues in a satisfactory manner without playing through it ourselves a lot more (than we already did). We've decided to extend playtesting time and more carefully vet any playtesters in any future releases in order to avoid this issue.
As for the race snipers, they are meant to do that, just to make things more interesting. Any sense of them particularly targeting you more than the other races is purely coincidental. Honest.
For everything else:
Many thanks for all the comments! We have been working on a bunch of fixes for various issues, hopefully releasing the final "finished" download and associated mod packs in the near future. This is all TBC unfortunately as my own free time has diminished now to very little. Hopefully this will improve in the future. I'm hoping to add some upgrades to the Jackhammer to give it a bit more staying power in the late game, but there is a trader in Prosperity who does sell more gasoline (albeit at an extortionate price). Hopefully I'll be able to rig up the upgrades to give you a little free juice every time you install one. Other issues in general are a matter of personal taste imo - I'm unlikely to be spending much more time tweaking anything else now. Would rather look to the future than spend time tidying up what has been and gone. Note that storywise there is somewhat of a railroading element in ep2. Ep3 will hopefully be a much tighter, more streamlined story that also gives a lot more options for how you feel the scav should be going about his end goal (which for now, you will have to wait to discover).
There's a bunch of other things I want to talk about but I'll cover these in the future. Expansion(s) are currently unconfirmed as both as in very early stages. But I'm hoping they will both address many of the issues encountered in Afterglow.
As an aside - I've really enjoyed reading all the theories that people have come up with. Some of you have been pretty damn close.