The ZDoom wiki is great....and I appreciate it being there! I do. However: some people celebrate some of the MAPINFO examples more than I can manage to. There really has to be some way/tool to tweak maps/map actions easier.
For the love of Margaret, I just want my simple, little 3-map WAD to end and jump to the standard Doom II ending right after the switch on my map03 is thrown.
So...yeah.....this:
Map01: run, kill, throw the switch
Map02: run, kill, throw the switch
Map03: run, kill, throw the switch (then things jump to the Doom II ending) is that so hard?
I'm editing in Doom II mode.
My current MAPINFO that I wrote is the following:
// This is a comment
map MAP03 "The Conclusion"
{
next=END
}
That's it! I'd bet I have to list something pertaining to an action on the switch?? Any tips?? Or maybe something that tells it to NOT jump to map04??
MAPINFO
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
- MFG38
- Posts: 414
- Joined: Sun Apr 14, 2019 8:26 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Finland
- Contact:
Re: MAPINFO
https://zdoom.org/wiki/MAPINFO/Map_definition
Take a look at the "[Secret]Next" section and the End* types in the table.
Take a look at the "[Secret]Next" section and the End* types in the table.
Re: MAPINFO
I (just goofing around) kinda figured that out..........and it worked...... but: Thank you for the input!!
I will post my code snippet later to help someone else. I'm tired right now. Your help is greatly appreciated!!!
I will post my code snippet later to help someone else. I'm tired right now. Your help is greatly appreciated!!!
- MFG38
- Posts: 414
- Joined: Sun Apr 14, 2019 8:26 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Finland
- Contact:
Re: MAPINFO
Glad I could help. c: