MAPINFO

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Chipper35
Posts: 14
Joined: Mon Nov 11, 2019 12:22 pm
Location: Texas

MAPINFO

Post by Chipper35 »

The ZDoom wiki is great....and I appreciate it being there! I do. However: some people celebrate some of the MAPINFO examples more than I can manage to. There really has to be some way/tool to tweak maps/map actions easier.

For the love of Margaret, I just want my simple, little 3-map WAD to end and jump to the standard Doom II ending right after the switch on my map03 is thrown.

So...yeah.....this:

Map01: run, kill, throw the switch
Map02: run, kill, throw the switch
Map03: run, kill, throw the switch (then things jump to the Doom II ending) is that so hard?

I'm editing in Doom II mode.

My current MAPINFO that I wrote is the following:

// This is a comment
map MAP03 "The Conclusion"
{
next=END
}

That's it! I'd bet I have to list something pertaining to an action on the switch?? Any tips?? Or maybe something that tells it to NOT jump to map04??
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MFG38
Posts: 414
Joined: Sun Apr 14, 2019 8:26 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland
Contact:

Re: MAPINFO

Post by MFG38 »

https://zdoom.org/wiki/MAPINFO/Map_definition

Take a look at the "[Secret]Next" section and the End* types in the table.
User avatar
Chipper35
Posts: 14
Joined: Mon Nov 11, 2019 12:22 pm
Location: Texas

Re: MAPINFO

Post by Chipper35 »

I (just goofing around) kinda figured that out..........and it worked...... but: Thank you for the input!! :D :D :D :D :D :D :D

I will post my code snippet later to help someone else. I'm tired right now. Your help is greatly appreciated!!!
User avatar
MFG38
Posts: 414
Joined: Sun Apr 14, 2019 8:26 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland
Contact:

Re: MAPINFO

Post by MFG38 »

Glad I could help. c:
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