Haruko weps a weapon mod series for deathmatch and invasion
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Haruko weps a weapon mod series for deathmatch and invasion
note! these are not my weapons i either have done decorate edits or something but these mods of mine are great for deathmatch and invasion for skulltag i have 2 versions so far i like the rest are crap.
here are the links.
Haruko's Hardcore weps.
https://drive.google.com/file/d/1MC1fwq ... sp=sharing
Haruko weps v1.2 you may need skulltag content aka skulltag data for this one.
https://drive.google.com/file/d/1xHQhe2 ... sp=sharing
here is my website i made for my doom wads.
https://sites.google.com/view/harukos-d ... authuser=3
enjoy!
here are the links.
Haruko's Hardcore weps.
https://drive.google.com/file/d/1MC1fwq ... sp=sharing
Haruko weps v1.2 you may need skulltag content aka skulltag data for this one.
https://drive.google.com/file/d/1xHQhe2 ... sp=sharing
here is my website i made for my doom wads.
https://sites.google.com/view/harukos-d ... authuser=3
enjoy!
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Re: Haruko weps a weapon mod series for deathmatch and invas
...How is an Uzi that does 1332 DAMAGE PER BULLET good for Deathmatch, exactly? This would be the most unbalanced Deathmatch I'd ever played if I used these. Nevermind some of the guns just plain don't work right. The Sniper Rifle fires a plasma ball way off center when not scoped. Plasma Rifle itself fires piss yellow plasma for some reason, and a lot of the other Slot 4s inexplicably do random bits of high damage that would kill a Cyberdemon in two shots.
I mean, I guess it could be fun for slaughtermaps, but this absolutely does not feel like a "Good for Deathmatch" weaponset with how unbalanced it is.
I mean, I guess it could be fun for slaughtermaps, but this absolutely does not feel like a "Good for Deathmatch" weaponset with how unbalanced it is.
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Re: Haruko weps a weapon mod series for deathmatch and invas
I forgot about that I don't know how to fix that tbh I could try to look into itretronutcase wrote:...How is an Uzi that does 1332 DAMAGE PER BULLET good for Deathmatch, exactly? This would be the most unbalanced Deathmatch I'd ever played if I used these. Nevermind some of the guns just plain don't work right. The Sniper Rifle fires a plasma ball way off center when not scoped. Plasma Rifle itself fires piss yellow plasma for some reason, and a lot of the other Slot 4s inexplicably do random bits of high damage that would kill a Cyberdemon in two shots.
I mean, I guess it could be fun for slaughtermaps, but this absolutely does not feel like a "Good for Deathmatch" weaponset with how unbalanced it is.
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Re: Haruko weps a weapon mod series for deathmatch and invas
It's not even just the Uzi - it looks like every single hitscan weapon in the game has at least one A_FireBullets that is randomly set to deal 444, 555, or 666 damage per shot. I have no idea how you could have done this and not know how to fix it.
- Dr_Cosmobyte
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Re: Haruko weps a weapon mod series for deathmatch and invas
Following weasel's lines, in order to help you, look at your weapon decorate documents and look for the A_FireBullets command, then learn these parameters (example below):
(5, 5, 5, 1)
first parameter is the horizontal accuracy - how much your gun bullets spread to the sides.
second parameter is the vertical accuracy - how much it spreads up and down.
third parameter is the number of pellets - how much bullets your gun fires. Deafult is 1, but shotguns fire more than that.
fourth parameter is the damage, deafult damage for all hitscan weapons (pistol, shotguns and chaingun) is 5. Balance it wisely.
You can check more about this in the A_FireBullets section of the doom wiki. Hope that helps.
EDIT: I inverted the last two, fixed now.
(5, 5, 5, 1)
first parameter is the horizontal accuracy - how much your gun bullets spread to the sides.
second parameter is the vertical accuracy - how much it spreads up and down.
third parameter is the number of pellets - how much bullets your gun fires. Deafult is 1, but shotguns fire more than that.
fourth parameter is the damage, deafult damage for all hitscan weapons (pistol, shotguns and chaingun) is 5. Balance it wisely.
You can check more about this in the A_FireBullets section of the doom wiki. Hope that helps.
EDIT: I inverted the last two, fixed now.
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Re: Haruko weps a weapon mod series for deathmatch and invas
i was quoting the guy who said the plasma sinper rifle was wired so i will look into itwildweasel wrote:It's not even just the Uzi - it looks like every single hitscan weapon in the game has at least one A_FireBullets that is randomly set to deal 444, 555, or 666 damage per shot. I have no idea how you could have done this and not know how to fix it.
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Re: Haruko weps a weapon mod series for deathmatch and invas
So you're telling me the ridiculously high rapid fire hitscan weapon damage that will ONESHOT PEOPLE IN A DEATHMATCH is INTENDED? WHY?!
And then there's that Double Chainsaw. It's a full auto super shotgun that uses no ammo and each pellet seems to do 666 damage? HOW IS THAT "GOOD FOR DEATHMATCH" EXACTLY!?
And then there's that Double Chainsaw. It's a full auto super shotgun that uses no ammo and each pellet seems to do 666 damage? HOW IS THAT "GOOD FOR DEATHMATCH" EXACTLY!?
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Re: Haruko weps a weapon mod series for deathmatch and invas
Did you even see the 2nd download link the one made for skulltag/zandronum thats the one that is good for Deathmatch and invasion the other one haruko hardcore weps was made for slaughter maps.retronutcase wrote:So you're telling me the ridiculously high rapid fire hitscan weapon damage that will ONESHOT PEOPLE IN A DEATHMATCH is INTENDED? WHY?!
And then there's that Double Chainsaw. It's a full auto super shotgun that uses no ammo and each pellet seems to do 666 damage? HOW IS THAT "GOOD FOR DEATHMATCH" EXACTLY!?
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Re: Haruko weps a weapon mod series for deathmatch and invas
You didn't exactly make it clear which one was good for what.
You never said the Hardcore pack was intended for Slaughtermaps either. You specifically advertised these as
"Weapon packs good for Deathmatch and Invasion" and didn't elaborate on which was meant for what.
Also, maybe mention that one of them is *only* compatible with Zandronum? You just dump out these releases and give no info on them, another reason no one wants to take this work seriously.
You never said the Hardcore pack was intended for Slaughtermaps either. You specifically advertised these as
"Weapon packs good for Deathmatch and Invasion" and didn't elaborate on which was meant for what.
Also, maybe mention that one of them is *only* compatible with Zandronum? You just dump out these releases and give no info on them, another reason no one wants to take this work seriously.