Problem is, it seems to not work on custom monsters...
I have setup a conversation with a marine from a package I downloaded on Realm667, and called his name as I usually do : actor = "MarineAllyMG";.
But when I come to press use on him, nothing happen. I also tried to give him a conversation ID and called him with the ID : ID = 1;
Still nothing.
I have tried with a basic actor and choose ScriptedMarine in the Marines section in Things, and it works when I call his name.
I don't understand exactly what I should do to make the system recognize my custom actor so I can engage conversation with him ...
Here a piece of the dialogue script :
Code: Select all
namespace = "ZDoom";
conversation
{
//Armorer dialog
actor = "MarineAllyMG";
//Introduction page
Page
{
name = "\cdAndy the armorer\n";
Dialog = "\cnWelcome to the base \cdDoomSlayer \cn! What can I do for you ?";
goodbye = "\caSee ya.";
Choice
{
text = "\ckTell me about your shop.";
NextPage = 2;
}
Choice
{
text = "\caI already know everything, thanks !";
NextPage = 6;
}
}