NoInfighting prevents enemy friendly-fire damage

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
Guest

NoInfighting prevents enemy friendly-fire damage

Post by Guest »

If NoInfighting is set for a map in MAPINFO, enemies will be unable to harm each other with projectiles, as if they were of the same species.
In the attached example, the Imp and Cacodemon will not damage each other if they accidentally shoot one another.

http://edthebat.com/doom/noinfighttest.wad
User avatar
Logan MTM
Posts: 678
Joined: Mon Jan 16, 2006 8:53 pm
Location: Rio de Janeiro - Brazil

Re: NoInfighting prevents enemy friendly-fire damage

Post by Logan MTM »

Yes... And everything is fine, i think!
NoInfighting means... NoInfighting. :shock:
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: NoInfighting prevents enemy friendly-fire damage

Post by Graf Zahl »

This is by design indeed.
Guest

Re: NoInfighting prevents enemy friendly-fire damage

Post by Guest »

Logan MTM wrote:
> NoInfighting means... NoInfighting.
Yes, it means no infighting, not 'no damage.' This is why hitscan attacks between enemies, such as two zombiemen, still do damage, but they don't begin to fight each other.

Graf Zahl wrote:
> This is by design indeed.
Then the wiki is in dire need of serious updating in several places.
User avatar
Enjay
 
 
Posts: 27251
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: NoInfighting prevents enemy friendly-fire damage

Post by Enjay »

Betsy Dartham wrote:Then the wiki is in dire need of serious updating in several places.
The Wiki wrote:Monsters in this map will never turn on each other, even if they are hit by another monster's attacks which damage them.
This may not be detailed, but it is correct. The monsters in the map will never turn on each other. They may be hit by another monster's projectile - and, because of the noinfighting flag, this will not damage them. They may be hit by another monster's hitscan attack, which will damage them, but they will still not in-fight. In other words, monsters will never turn on each other, even if they are hit by another monster's attacks which damage them. ;)

It's always been this way since the no infighting flag was a DEHACKED extension in ZDoom way back in the dim distant past.
Post Reply

Return to “Closed Bugs [GZDoom]”