Ashes Afterglow TC - closing the vault

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D1SoveR
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Re: (Enriched Update) Ashes Afterglow TC

Post by D1SoveR »

Having just finished Afterglow, I have to say: this is an astonishing amount of work, and of such high quality that I genuinely pick it over about 95% of all the other games I've played!
I've a question regarding some end-game lore; for anyone that hasn't gotten to the end, do NOT open the spoiler bit!
Spoiler:
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CyberneticPhantom
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Re: (Enriched Update) Ashes Afterglow TC

Post by CyberneticPhantom »

So I found this missing texture during my playthrough of the Enriched Edition:

And here's where it is:
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Wally Hackenslacker
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Re: (Enriched Update) Ashes Afterglow TC

Post by Wally Hackenslacker »

Just finished my first play-through a few minutes ago and wow! I'll say once again, honestly, no exaggeration, Afterglow is one of the best games I've ever played. Thank you Vostyok and all the Ashes team.
Spoiler:
And personally thank you for your help with the script bug I got in the Junkyard, Vostyok. I actually managed to get the good ending for most things I think! I've got a question though:
Spoiler:
I've got some feedback I'd like to share:
Spoiler:
Whatever you guys make next, whether it's an Ashes Episode 3 or something else, I'll be on the look out for it.
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Wally Hackenslacker
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Re: (Enriched Update) Ashes Afterglow TC

Post by Wally Hackenslacker »

I also wanted to discuss these points after thinking a while about the lingering plot points left after the ending of Afterglow. These are mostly head cannons of course, so feel free to ignore me. Industrial-grade spoilers ahead, of course.
Spoiler:
I really want to see where the story goes from here. Are there any plans to make an episode 3 sometime? Or maybe an expansion to Afterglow centered on Porcelain? No pressure though, of course, I'm just curious.
Miguelvillamizar94
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Re: (Enriched Update) Ashes Afterglow TC

Post by Miguelvillamizar94 »

Hi guys. I just got stuck after getting the seeds and going to talk with the water baron. Its just that by mistake I accessed before getting the seeds there and now I just get a dialogue from the baron but the only option I got is leave . What I can do?
Cynderstone
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Re: (Release 1.02) Ashes Afterglow TC

Post by Cynderstone »

Vostyok wrote:
Serathis wrote:So uhh....
Spoiler:
Just stay in there. Have faith?
Spoiler:
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Vostyok
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Re: (Enriched Update) Ashes Afterglow TC

Post by Vostyok »

D1SoveR wrote:Having just finished Afterglow, I have to say: this is an astonishing amount of work, and of such high quality that I genuinely pick it over about 95% of all the other games I've played!
I've a question regarding some end-game lore; for anyone that hasn't gotten to the end, do NOT open the spoiler bit!
Spoiler:
Spoiler:
Wally Hackenslacker wrote:Just finished my first play-through a few minutes ago and wow! I'll say once again, honestly, no exaggeration, Afterglow is one of the best games I've ever played. Thank you Vostyok and all the Ashes team.
Spoiler:
And personally thank you for your help with the script bug I got in the Junkyard, Vostyok. I actually managed to get the good ending for most things I think! I've got a question though:
Spoiler:
I've got some feedback I'd like to share:
Spoiler:
Whatever you guys make next, whether it's an Ashes Episode 3 or something else, I'll be on the look out for it.
Thank you! I'm really glad you enjoyed it, despite the softlock issues. Hopefully these will all be resolved for the next update.
Spoiler:
Miguelvillamizar94 wrote:Hi guys. I just got stuck after getting the seeds and going to talk with the water baron. Its just that by mistake I accessed before getting the seeds there and now I just get a dialogue from the baron but the only option I got is leave . What I can do?
Go back to uptown, find a suitable spot that is clear of obstructions, open the console and type "summon waterbaron" (without quotes). You should now have a chance to speak to the Baron's identical twin who should be more than happy to help you.
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Ihavequestions
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Re: (Enriched Update) Ashes Afterglow TC

Post by Ihavequestions »

Spoiler:
Last edited by Ihavequestions on Mon Nov 01, 2021 8:12 am, edited 1 time in total.
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Vostyok
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Re: (Enriched Update) Ashes Afterglow TC

Post by Vostyok »

Ihavequestions wrote:In the secret Afterglow map that can be reached from ---------, only 4 of the 5 reported monsters appeared. (Apocalypse skill level)
Fixed for newest update. Also, please spoil your posts where relevant, even if most people have already found it.
Gez
 
 
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Re: (Enriched Update) Ashes Afterglow TC

Post by Gez »

Vostyok wrote:I absolutely want to avoid what I call Scooby Doo Syndrome, where much like the old cartoons where you could tell which part of the screen the ghost was going to jump out of due to the differences in art style, I don't want people to be able to guess ambush points by seeing which doors are locked and which aren't. Still... maybe that is a survival instinct we should encourage. I don't know. I just make mods.
Ah yes, good old painted backgrounds + cell animation. https://tvtropes.org/pmwiki/pmwiki.php/ ... LightPatch

Note that a trick you could use is to change the door texture. Say a door cannot be opened at first: barricade it. Then when the player revisits the area, the door opens for an ambush: the barricade is gone. Maybe spawn some broken planks debris around, too, to make it look like the barricade was actually removed through crowbars and stuff.
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Wally Hackenslacker
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Re: (Enriched Update) Ashes Afterglow TC

Post by Wally Hackenslacker »

Here are some of the missing textures I found on the Junkyard https://imgur.com/a/hecWE2f, I've got an idea that there may be a fourth one in this map but I'm not sure.

Other than these I also remember finding just one instance of a missing texture in a previous map but I don't remember which one. And I also found a square section in a vent where if you stand up you can no-clip through the ceiling and a graphical glitch happens, but for the life of me I don't remember what map that was, though I have some ideas (spoilered 'cause of the map names, just in case):
Spoiler:
What I'm almost 100% sure is that this square section is actually visible in the automap as a perfect square cutout in an otherwise unremarkable stretch of a horizontal (not sloped) vent. Don't remember if the vent was north-south or east-west though. If I find it again I'll let you know.
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Ihavequestions
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Re: (Enriched Update) Ashes Afterglow TC

Post by Ihavequestions »

Vostyok wrote:Fixed for newest update. Also, please spoil your posts where relevant, even if most people have already found it.
Ooops! I'm sorry. :oops:
I changed it.

But anyway,
Spoiler:
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Vostyok
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Re: (Enriched Update) Ashes Afterglow TC

Post by Vostyok »

Gez wrote:
Vostyok wrote:I absolutely want to avoid what I call Scooby Doo Syndrome, where much like the old cartoons where you could tell which part of the screen the ghost was going to jump out of due to the differences in art style, I don't want people to be able to guess ambush points by seeing which doors are locked and which aren't. Still... maybe that is a survival instinct we should encourage. I don't know. I just make mods.
Ah yes, good old painted backgrounds + cell animation. https://tvtropes.org/pmwiki/pmwiki.php/ ... LightPatch

Note that a trick you could use is to change the door texture. Say a door cannot be opened at first: barricade it. Then when the player revisits the area, the door opens for an ambush: the barricade is gone. Maybe spawn some broken planks debris around, too, to make it look like the barricade was actually removed through crowbars and stuff.
Yeah, that's a pretty good idea. Hmm... perhaps having a previously boarded up area suddenly un-boarded as you return. Lots of opportunities to play with this.
Wally Hackenslacker wrote:Here are some of the missing textures I found on the Junkyard https://imgur.com/a/hecWE2f, I've got an idea that there may be a fourth one in this map but I'm not sure.

Other than these I also remember finding just one instance of a missing texture in a previous map but I don't remember which one. And I also found a square section in a vent where if you stand up you can no-clip through the ceiling and a graphical glitch happens, but for the life of me I don't remember what map that was, though I have some ideas (spoilered 'cause of the map names, just in case):
Spoiler:
What I'm almost 100% sure is that this square section is actually visible in the automap as a perfect square cutout in an otherwise unremarkable stretch of a horizontal (not sloped) vent. Don't remember if the vent was north-south or east-west though. If I find it again I'll let you know.
I'm doing another problems pass as I go through this again for 1.05. Hopefully I'll find the issue.
Ihavequestions wrote:
Vostyok wrote:Fixed for newest update. Also, please spoil your posts where relevant, even if most people have already found it.
Ooops! I'm sorry. :oops:
I changed it.

But anyway,
Spoiler:
Yeah I don't know why I changed this being marked. Fixed.
Miguelvillamizar94
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Re: (Enriched Update) Ashes Afterglow TC

Post by Miguelvillamizar94 »

Thanks guys and vostyok for all the help, I've been trying to figure out the old stone wall that we find in the pipeworks i have used all the items i have but no idea how to break it , someone can tell me a hint about it (:
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lumbo7332
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Re: (Enriched Update) Ashes Afterglow TC

Post by lumbo7332 »

Do you think it would be better if the assault rifle was in the same slot as the SMG? It's quite a stretch to get over to 7, and it feels like more of a main weapon.
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