How to script Duke3D type explosions?

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Guest

How to script Duke3D type explosions?

Post by Guest »

Looking to replicate Duke3D destructible environment explosions along with screen shake, It probably has something to do with replicating the Icon of Sin death explosions, but there's almost nothing written on this on the net.

https://www.youtube.com/watch?v=W7UCMOI ... %27Russian

Something like that
Laskow
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Re: How to script Duke3D type explosions?

Post by Laskow »

You need to use ACS.
Last edited by Laskow on Fri Dec 13, 2024 5:55 am, edited 1 time in total.
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Enjay
 
 
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Re: How to script Duke3D type explosions?

Post by Enjay »

I think most people (including me) use those features - but there is actually a built-in destructible geometry feature that I don't think has had much love from mappers yet:

viewtopic.php?f=59&t=62420

viewtopic.php?f=105&t=63907

The examples in both of those threads work in 4.7.1
Guest

Re: How to script Duke3D type explosions?

Post by Guest »

Lask, first of all, thank you for the help, second of all, while looking at the results on screen, it might be better for what i had in mind, i kinda wanted the explosion to happening randomly across an area instead of all at once, like the icon of sin.

think I'm about halfway there to finishing my script, thanks again. <3
DoomBoy1999
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Joined: Mon Dec 14, 2020 9:51 am

Re: How to script Duke3D type explosions?

Post by DoomBoy1999 »

Enjay wrote:I think most people (including me) use those features - but there is actually a built-in destructible geometry feature that I don't think has had much love from mappers yet:

viewtopic.php?f=59&t=62420

viewtopic.php?f=105&t=63907

The examples in both of those threads work in 4.7.1

That's neat and i may use that in the future, but i want to use a specific explosive sequence to open a door, not just any
Think of the cannon sequence in RE4.......because im literally just copying it XD
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