Looking to replicate Duke3D destructible environment explosions along with screen shake, It probably has something to do with replicating the Icon of Sin death explosions, but there's almost nothing written on this on the net.
https://www.youtube.com/watch?v=W7UCMOI ... %27Russian
Something like that
How to script Duke3D type explosions?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Re: How to script Duke3D type explosions?
You need to use ACS.
Last edited by Laskow on Fri Dec 13, 2024 5:55 am, edited 1 time in total.
Re: How to script Duke3D type explosions?
I think most people (including me) use those features - but there is actually a built-in destructible geometry feature that I don't think has had much love from mappers yet:
viewtopic.php?f=59&t=62420
viewtopic.php?f=105&t=63907
The examples in both of those threads work in 4.7.1
viewtopic.php?f=59&t=62420
viewtopic.php?f=105&t=63907
The examples in both of those threads work in 4.7.1
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Guest
Re: How to script Duke3D type explosions?
Lask, first of all, thank you for the help, second of all, while looking at the results on screen, it might be better for what i had in mind, i kinda wanted the explosion to happening randomly across an area instead of all at once, like the icon of sin.
think I'm about halfway there to finishing my script, thanks again. <3
think I'm about halfway there to finishing my script, thanks again. <3
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DoomBoy1999
- Posts: 32
- Joined: Mon Dec 14, 2020 9:51 am
Re: How to script Duke3D type explosions?
Enjay wrote:I think most people (including me) use those features - but there is actually a built-in destructible geometry feature that I don't think has had much love from mappers yet:
viewtopic.php?f=59&t=62420
viewtopic.php?f=105&t=63907
The examples in both of those threads work in 4.7.1
That's neat and i may use that in the future, but i want to use a specific explosive sequence to open a door, not just any
Think of the cannon sequence in RE4.......because im literally just copying it XD
