Ashes Afterglow TC - closing the vault

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tachanka1917
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Re: (Release 1.02) Ashes Afterglow TC

Post by tachanka1917 »

EddieNahui wrote:
ReformedJoe wrote:
TheRedCrow wrote:sorry to keep pestering about secrets but i get kind of laser focused on them and Pag is taking his time uploading his walkthrough, so... any tips on opening the uber-lock in south badlands?
You talking about the vault? If so, click for spoilers.
Spoiler:
If you're just talking about the guardhouse gate, then carry on.
Very glad this has been brought up and answered since this is the only secret I have been stuck on so far and I love all of the references so far so many of them it would take ages to name
Maybe I'm an idiot but
Spoiler:
BTW this is hands down the best mod I've ever seen for any game! I waited for this more eagerly than for any new game release!
Wow just wow!
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Captain J
 
 
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Re: (Release 1.02) Ashes Afterglow TC

Post by Captain J »

Spoiler:
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Ihavequestions
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Re: (Release 1.02) Ashes Afterglow TC

Post by Ihavequestions »

One question: Is the Episode 1 remaster going to be released anytime soon?
phryk
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Re: (Release 1.02) Ashes Afterglow TC

Post by phryk »

Ashes is definitely my favorite doom TC of all time.

Really liked the enriched edition of the first two releases – but after beating the new versions of OG Ashes and DMW I had to realize I don't get to enjoy the main course. :(

I run gzdoom 4.1.1 on FreeBSD and it just falls flat on its ass when trying to start up Ashes Afterglow – is this version of gzdoom just too old?
I start gzdoom manually from the terminal:

Code: Select all

~ $ gzdoom -iwad ~/WAD/official/doom2.wad -file ~/WAD/ashesafterglow/ashesafterglow/AshesAfterglow1_02.pk3
This works fine with the .pk3 of Ashes Enriched, but in the case of Afterglow only leads to this:

Code: Select all

GZDoom <unknown version> -  - SDL version
Compiled on Sep  6 2021

M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
 adding /usr/local/share/doom/gzdoom/gzdoom.pk3, 621 lumps
 adding /home/phryk/WAD/official/doom2.wad, 2919 lumps
 adding /home/phryk/WAD/ashesafterglow/ashesafterglow/AshesAfterglow1_02.pk3, 7571 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Core(TM) i5-5300U CPU @ 2.30GHz
  Family 6, Model 61, Stepping 4
  Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
I_InitSound: Initializing OpenAL
  Opened device OSS Default
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
AshesAfterglow1_02.pk3:zactors/enemy/manslayer.zsc, line 370: A_StartSound: action function not found in RJBullshitHack
AshesAfterglow1_02.pk3:zactors/object/flametrap.zsc, line 21: A_StartSound: action function not found in RJFlameTrap
fish: Job 1, 'gzdoom -iwad ~/WAD/official/doo…' terminated by signal SIGABRT (Abort)
I already tried just commenting the offending lines in the .zsc files out and rezip it to pk3 – that makes the two error messages go away, but doesn't fix the SIGABRT…
Turin Turambar
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Re: (Release 1.02) Ashes Afterglow TC

Post by Turin Turambar »

Ihavequestions wrote:One question: Is the Episode 1 remaster going to be released anytime soon?
It was already released.
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Ihavequestions
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Re: (Release 1.02) Ashes Afterglow TC

Post by Ihavequestions »

Turin Turambar wrote:It was already released.
Where can I find it? Nevermind, I found it.
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Joje
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Re: (Release 1.02) Ashes Afterglow TC

Post by Joje »



In the city map 08, right after the fight against the two ghasts where you find a rifle next to a billboard, you go into a building where there is a caravan, turn left where there are two bathrooms. In one of them is the shitpost texture and its missaligned. The remaster is good so far, its a lot more difficult now when the mutants are faster and feels like a good challenge, ive played the og mod a fair few times and it started to get too easy. Gon take this slow now, i aint going to read on the forums or browse youtube, you never know how long i have to wait a next ashes game so im going to treasure every single minute of it.
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lumbo7332
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Re: (Release 1.02) Ashes Afterglow TC

Post by lumbo7332 »

I think it would be a good idea to make Porcelain tell you what she's doing when she climbs into the vent after you help her. She just does it as soon as you pull the lever, and I thought she had left me and I would have to tell Violet about it, but she just appears back at Violet's. I think she should say something, like "thanks for the help, I'll meet you back at Michone", or something like that. I'm assuming she does this because it might be annoying to make her AI follow you back to Michone?
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Vostyok
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Re: (Release 1.02) Ashes Afterglow TC

Post by Vostyok »

Thank you Joje. Already caught that and fixed. Update should be this Friday coming. Got I few extra surprises more fitting of a quote 'remaster'. Thanks for hunting and reporting though. It's all useful. :D
lumbo7332 wrote:I think it would be a good idea to make Porcelain tell you what she's doing when she climbs into the vent after you help her. She just does it as soon as you pull the lever, and I thought she had left me and I would have to tell Violet about it, but she just appears back at Violet's. I think she should say something, like "thanks for the help, I'll meet you back at Michone", or something like that. I'm assuming she does this because it might be annoying to make her AI follow you back to Michone?
Partially. Just setting up that short corridor was a pain with the pathing, especially since I wanted her to be a bit more useful than standard npc escort. Secondary purpose was to display her unique acrobatics. Sadly I am lacking a voice actor for her, as sorely need some vocal lines for this occasion and others. The reason for which will be revealed in due time.
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lumbo7332
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Re: (Release 1.02) Ashes Afterglow TC

Post by lumbo7332 »

I understand. Is there any way that she could grab your attention, like in Bethesda games? Does GZDoom allow you to do that? Another thing, while we're on the subject of Porcelain, is it intentional that she can damage you? I died once because I was between her and a pit fiend when she fired.
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Wally Hackenslacker
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Re: (Release 1.02) Ashes Afterglow TC

Post by Wally Hackenslacker »

tachanka1917 wrote: Maybe I'm an idiot but
Spoiler:
BTW this is hands down the best mod I've ever seen for any game! I waited for this more eagerly than for any new game release!
Wow just wow!
Pagb666 uploaded his video with how to open that vault in South Badlands earlier today. Gotta say, that one is by far the most fiendish secret in the game so far.
tamago
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Re: (Release 1.02) Ashes Afterglow TC

Post by tamago »

lumbo7332 wrote:Another thing, while we're on the subject of Porcelain, is it intentional that she can damage you? I died once because I was between her and a pit fiend when she fired.
I think that's just a limitation of how doom AI works like not understanding height.
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Vostyok
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Re: (Release 1.02) Ashes Afterglow TC

Post by Vostyok »

@phryk
That version of Gzdoom will most likely be missing required zscript functions. Hence crash in Afterglow, which uses some of the newer functions in new enemies.

@Lumbo7332
Same as gate guard already did? Can do. Added an audio cue to her. But might have her just start conversation as soon as she gets to her spot. I'll play around with it. Spent a little while on that animation and it's galling that so many people miss it.
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lumbo7332
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Re: (Release 1.02) Ashes Afterglow TC

Post by lumbo7332 »

I like the idea of her starting a conversation. It would be weird for someone that you just helped out to just yeet themself into an air vent without saying anything.
Vostyok wrote:@phryk
Spent a little while on that animation and it's galling that so many people miss it.
Such is the life of a game developer or GM :P
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Vostyok
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Re: (Release 1.02) Ashes Afterglow TC

Post by Vostyok »

mhm. Real Boblin the Goblin moment.
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