Episode 1 complete!
I've been a Doom fan since the game first came out on shareware, and I've played around with level editors before. But I got the dumb idea in my head to try to make a mapset all by my lonesome despite never having released a single map. Well, so far, I've got exactly two of them down, and I figure before I sink any more time into it, I should stop and get some feedback. These are my first complete levels, though I may touch them up a bit as I continue working on the mapset.
DOMINUS DIABOLUS is a pretty ambitious project with the goal of making a complete, complevel 2/9 megawad with original music.
Difficulty is meant to be somewhere between Doom 2 and Plutonia, and the goal is to provide a genuine sense of progression, with a gradual ramp up in difficulty that doesn't quite reach slaughtermap proportions but does challenge the average player. (Up for a real challenge? Try beating the par times on UV.)
Each map also supports Cooperative and Deathmatch, and backtracking is always possible in case you missed a secret for you completionists out there.
Spoiler: CreditsI hope you enjoy it, and I appreciate any constructive feedback you may have. Let me know if you run into any gross graphical issues or gameplay-breaking glitches, too. This is my first time making maps, and while I like to think I have some idea what I'm doing, this is also the product of several sleep-deprived days, so who knows what little surprises I've left in there without knowing.