Ashes Afterglow TC - closing the vault

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Jblade
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Re: (Release 1.02) Ashes Afterglow TC

Post by Jblade »

Just finished Afterglow, really fantastic work - the sound work was phenomenal, it's good to see a project using GZdoom's environmental reverb/echo feature since it really really helps the atmosphere. I didn't find that many secrets but really enjoyed spotting all the little references dotted throughout too. I had a minor bug right at the end where:
Spoiler:
There was also another strange bug in Prosperity:
Spoiler:
Finally just a minor question:
Spoiler:
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ReformedJoe
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Re: (Release 1.02) Ashes Afterglow TC

Post by ReformedJoe »

Jblade wrote:Just finished Afterglow, really fantastic work - the sound work was phenomenal, it's good to see a project using GZdoom's environmental reverb/echo feature since it really really helps the atmosphere. I didn't find that many secrets but really enjoyed spotting all the little references dotted throughout too. I had a minor bug right at the end where:
Spoiler:
There was also another strange bug in Prosperity:
Spoiler:
Finally just a minor question:
Spoiler:
Hey man, cool to see you around these parts.

1. Thanks, those guys were erroneously set to be friendly for some reason.
2. We'll look into it.
3.
Spoiler:

To everyone:
We greatly appreciate your patience as we continue to fix bugs and other issues. While we expected there to be issues the sheer number of them popping up has created quite the todo list.
Serathis
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Re: (Release 1.02) Ashes Afterglow TC

Post by Serathis »

I was able to do a stealthy playthrough Westside in the demo, but now if I whack a raider in the back with the crowbar, they all aggro.
blakecasimir
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Re: (Release 1.02) Ashes Afterglow TC

Post by blakecasimir »

Survival mode should have more enemies IMHO. Not tons more, but I'm up to Badlands with a fair bit of ammo left over.
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Vostyok
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Re: (Release 1.02) Ashes Afterglow TC

Post by Vostyok »

Serathis wrote:I was able to do a stealthy playthrough Westside in the demo, but now if I whack a raider in the back with the crowbar, they all aggro.
check your compatibility settings - should be set to default, otherwise the custom noise radius for sounds does not come into effect.
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EddieNahui
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Re: (Release 1.02) Ashes Afterglow TC

Post by EddieNahui »

Ummm I dunno how this has happened but despite being sent up by the Sheriff to the Water Baron the man has not spawned in upper town is it potentially because i purged the roamers early potentially soft locking myself because the quests i have left in the area is kill smiley (when i find that prick), find buyers for plant samples, talk to locals to find my way north, and resolve the conflict, talk to the locals.
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Vostyok
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Re: (Release 1.02) Ashes Afterglow TC

Post by Vostyok »

EddieNahui wrote:Ummm I dunno how this has happened but despite being sent up by the Sheriff to the Water Baron the man has not spawned in upper town is it potentially because i purged the roamers early potentially soft locking myself because the quests i have left in the area is kill smiley (when i find that prick), find buyers for plant samples, talk to locals to find my way north, and resolve the conflict, talk to the locals.
Check in the greenhouse, near the big stately home.
If he is not there, check if the stately home is unlocked and open.
If he *still* isn't there, use the following command to spawn him back:
Spoiler:
I will look into this, but entire questline here is going through an overhaul.
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EddieNahui
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Re: (Release 1.02) Ashes Afterglow TC

Post by EddieNahui »

Vostyok wrote:
EddieNahui wrote:Ummm I dunno how this has happened but despite being sent up by the Sheriff to the Water Baron the man has not spawned in upper town is it potentially because i purged the roamers early potentially soft locking myself because the quests i have left in the area is kill smiley (when i find that prick), find buyers for plant samples, talk to locals to find my way north, and resolve the conflict, talk to the locals.
Check in the greenhouse, near the big stately home.
If he is not there, check if the stately home is unlocked and open.
If he *still* isn't there, use the following command to spawn him back:
Spoiler:
I will look into this, but entire questline here is going through an overhaul.
Thank you very much I had to summon him in as he had not spawned in the warehouse for me one of very few bugs i have noticed. Furthermore, one other thing I want to ask
Spoiler:
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Vostyok
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Re: (Release 1.02) Ashes Afterglow TC

Post by Vostyok »

Basically they are [REDACTED]
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EddieNahui
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Re: (Release 1.02) Ashes Afterglow TC

Post by EddieNahui »

ahhhhhh I hope I get some answers the further i get in since they weird the fuck out of me
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baddude1337
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Re: (Release 1.02) Ashes Afterglow TC

Post by baddude1337 »

Is there going to be a release of the soundtrack at some point? Much like 2063 absolutely love it, be great to listen to outside the game!
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ReformedJoe
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Re: (Release 1.02) Ashes Afterglow TC

Post by ReformedJoe »

baddude1337 wrote:Is there going to be a release of the soundtrack at some point? Much like 2063 absolutely love it, be great to listen to outside the game!
Primevals working on it. ETA unknown but soon-ish.
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tony10125
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Re: (Release 1.02) Ashes Afterglow TC

Post by tony10125 »

I'm loving Afterglow so far. Maybe this was already reported but if you keep asking the mechanic about a job after clearing out the tunnels you can collect his reward infinitely.
Mechazaurus
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Re: (Release 1.02) Ashes Afterglow TC

Post by Mechazaurus »

EddieNahui wrote:
Vostyok wrote:
EddieNahui wrote:Ummm I dunno how this has happened but despite being sent up by the Sheriff to the Water Baron the man has not spawned in upper town is it potentially because i purged the roamers early potentially soft locking myself because the quests i have left in the area is kill smiley (when i find that prick), find buyers for plant samples, talk to locals to find my way north, and resolve the conflict, talk to the locals.
Check in the greenhouse, near the big stately home.
If he is not there, check if the stately home is unlocked and open.
If he *still* isn't there, use the following command to spawn him back:
Spoiler:
I will look into this, but entire questline here is going through an overhaul.
Thank you very much I had to summon him in as he had not spawned in the warehouse for me one of very few bugs i have noticed. Furthermore, one other thing I want to ask
Spoiler:
Spoiler:
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EddieNahui
Posts: 20
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Re: (Release 1.02) Ashes Afterglow TC

Post by EddieNahui »

Mechazaurus wrote:
EddieNahui wrote:
One other thing I want to ask
Spoiler:
Spoiler:
Spoiler:
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