gotcha.wad - A Simple Level

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KSPBaron145
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gotcha.wad - A Simple Level

Post by KSPBaron145 »

Hello! I got a new level for ya and its short, simple, but i figured "Hey, lemme make this level".
Anyways, enjoy!
PS: Check the automap when you pick up the Computer Area Map.
Cya!
Attachments
gotcha.wad
Pretty simple and bad
(20.74 KiB) Downloaded 67 times
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Berserker
Posts: 27
Joined: Sat Dec 15, 2018 8:11 pm
Graphics Processor: nVidia with Vulkan support
Location: In my head, creating non-stop

Re: gotcha.wad - A Simple Level

Post by Berserker »

KSPBaron145 wrote:Hello! I got a new level for ya and its short, simple, but i figured "Hey, lemme make this level".
Anyways, enjoy!
PS: Check the automap when you pick up the Computer Area Map.
Cya!
Do you have screenshots ?
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KSPBaron145
Posts: 27
Joined: Tue Oct 27, 2020 2:30 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: South Europe

Re: gotcha.wad - A Simple Level

Post by KSPBaron145 »

Berserker wrote:
KSPBaron145 wrote:Hello! I got a new level for ya and its short, simple, but i figured "Hey, lemme make this level".
Anyways, enjoy!
PS: Check the automap when you pick up the Computer Area Map.
Cya!
Do you have screenshots ?
Nah, i dont know how to screenshot on GZDoom
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Berserker
Posts: 27
Joined: Sat Dec 15, 2018 8:11 pm
Graphics Processor: nVidia with Vulkan support
Location: In my head, creating non-stop

Re: gotcha.wad - A Simple Level

Post by Berserker »

You can simply use the print key on your keyboard and paste to an image editor, and input some console commands to hide the player / huds so you have something clean
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Enjay
 
 
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Re: gotcha.wad - A Simple Level

Post by Enjay »

KSPBaron145 wrote:Nah, i dont know how to screenshot on GZDoom
Press the printscreen button and a pic will be saved in the screenshots subdirectory of your GZDoom folder.
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Vegeta(dw)
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Joined: Fri May 09, 2008 10:23 am

Re: gotcha.wad - A Simple Level

Post by Vegeta(dw) »

The map consist in two rooms. One that requires you to shoot a door to pass, the other is a square with a demon, a chaingunner, and a teleport that sends you to a platform on the initial room with the exit switch.

The automap only tells you to shoot the door.

The map is a very beginner's map, but the idea to use computer area map to access instructions in the automap that explain you how to progress is something I never saw before and could be implemented in more sophisticated maps. Props for this idea.
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