Ashes Afterglow TC - closing the vault

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Locked
himmelreich1
Posts: 9
Joined: Fri Oct 22, 2021 10:35 am

Re: (Episode 1 Release) Ashes Afterglow

Post by himmelreich1 »

calx wrote:I've noticed a number of misaligned textures throughout my playthrough so far, I hope they will be corrected eventually. I'm running it on gzdoom-4-7-0-Windows-64bit.
Spoiler:
Strange. I didn't encounter such issue.
Though one mismatched texture is still here, since release of original ashes. Huh.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: (Episode 1 Release) Ashes Afterglow

Post by Captain J »

I recently beat Episode 1 and holy moly i really love the new changes now it has. Tutorial level feels extra meatier than before and i love it. Weapon sprites look cool and Scavver sounds a lot different than usual! So that's really cool.
Spoiler: Here come's the feedback. IDMYPOS is on!
Soon i'm totally going to play the Dead Man Walking. My heart is really beating and can't wait to play it! Keep up the good work there, Voy.
User avatar
Curunir
Posts: 1041
Joined: Sun Nov 02, 2003 11:24 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: (Episode 1 Release) Ashes Afterglow

Post by Curunir »

Never pinpoint a release down to the hour and expect people not to keep refreshing the page, Vostyok, my good man! :D
GoldenWarden
Posts: 6
Joined: Mon Aug 17, 2020 11:16 pm
Preferred Pronouns: He/Him

Re: (Episode 1 Release) Ashes Afterglow

Post by GoldenWarden »

I just finished the Ashes 2063 enriched (literally just now) and am waiting afterglow god I love this mod
User avatar
pagb666
Posts: 31
Joined: Wed Jan 23, 2013 7:25 am

Re: (Episode 1 Release) Ashes Afterglow

Post by pagb666 »

Are we there yet?
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: (Episode 1 Release) Ashes Afterglow

Post by Vostyok »

Thank you for all the effort finding and reporting these. It's been a big help.

Uploading now.


Stand by....
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

(Release 1.00) Ashes Afterglow TC

Post by Vostyok »

First build of Ashes Afterglow, version 1.00.

Please note the following: This is the first build. There will be bugs. There will be jank. Not everything I am happy with. But happy enough for now.

Neutral NPCs are still immortal. Don't start a fight you can't finish.

Includes:

3 2 new weapons!
18 maps!
Multiple endings!
8 new enemies and a ton of new characters.
A ton of new music.

Credits (wip, it's been two goddamn years):
Spoiler:

And thank you all very much for all the love and support. I will be available for any major problems for the next few hours from time of this post.

https://www.mediafire.com/file/quhh5n2a ... 0.zip/file
Instructions: Run with gz/lzdoom , with Doom 2 as an iwad, on it's own. No other files required! Mod compatibility has not been tested yet!
Final note: Some of you may still find the motorcycle difficult to control. I'm working on a fix for this. Hopefully it's not too smooth at the moment.
Final final note: Tested in Dark sector mode, which may be too dark for your monitor. Check Sector Light mode is set to Doom or Vanilla if you find the light level is too low. Prologue offers a testing area for these purposes


Edit: Apologies for wait for this and huge file size. I wasn't happy with splitting our story, so decided to cram it together into a double episode. Thank me later.
Last edited by Vostyok on Sat Oct 23, 2021 3:53 am, edited 7 times in total.
GoldenWarden
Posts: 6
Joined: Mon Aug 17, 2020 11:16 pm
Preferred Pronouns: He/Him

Re: (Episode 1 Release) Ashes Afterglow

Post by GoldenWarden »

User avatar
Hermann_Wolf1
Posts: 17
Joined: Fri Jun 25, 2021 12:51 pm

Re: (Release 1.00) Ashes Afterglow TC

Post by Hermann_Wolf1 »

FINALLY!! :D :D
I didnt sleep last night when the Ep.1 remaster came out and I wont sleep tonight as well
Psychodelic
Posts: 10
Joined: Mon Sep 07, 2020 6:35 am
Location: On a highway somewhere in southwestern Texas.

Re: (Release 1.00) Ashes Afterglow TC

Post by Psychodelic »

Thank you for this, V. I'll certainly enjoy the beauty and madness of the apocalypse.
And then I'll probably do it all over again w/ Hideous Destructor. :shotty:
User avatar
calx
Posts: 8
Joined: Fri Oct 22, 2021 8:36 am

Re: (Release 1.00) Ashes Afterglow TC

Post by calx »

Some journal text doesn't appear to align correctly, I assume this is because of my aspect ratio?
Spoiler:
User avatar
ReformedJoe
Posts: 180
Joined: Mon May 21, 2018 4:52 pm

Re: (Release 1.00) Ashes Afterglow TC

Post by ReformedJoe »

Vostyok wrote:First build of Ashes Afterglow, version 1.00.

Please note the following: This is the first build. There will be bugs. There will be jank. Not everything I am happy with. But happy enough for now.

Neutral NPCs are still immortal. Don't start a fight you can't finish.

Includes:

3 2 new weapons!
18 maps!
Multiple endings!
8 new enemies and a ton of new characters.
A ton of new music.

Credits (wip, it's been two goddamn years):
Spoiler:

And thank you all very much for all the love and support. I will be available for any major problems for the next few hours from time of this post.

https://www.mediafire.com/file/quhh5n2a ... 0.zip/file
Instructions: Run with gz/lzdoom , with Doom 2 as an iwad, on it's own. No other files required! Mod compatibility has not been tested yet!
Final note: Some of you may still find the motorcycle difficult to control. I'm working on a fix for this. Hopefully it's not too smooth at the moment.
Final final note: Tested in Dark sector mode, which may be too dark for your monitor. Check Sector Light mode is set to Doom or Vanilla if you find the light level is too low. Prologue offers a testing area for these purposes


Edit: Apologies for wait for this and huge file size. I wasn't happy with splitting our story, so decided to cram it together into a double episode. Thank me later.
To nip a few issues in the bud:
1. Yes we know about the revenant noises that one enemy still makes.
2. The bike is still a bit jank. Give it a chance, make slow gradual movements with your mouse and don't just hold W down.
3. If you're having performance issues switch to the Vulkan renderer.

Anyway, for the people who might not have seen it here's the trailer again:

Change "SOON" to "NOW" lol
Echelon5
Posts: 141
Joined: Wed Mar 09, 2011 3:44 pm

Re: (Release 1.00) Ashes Afterglow TC

Post by Echelon5 »

An issue I've had since playing the demo is the, to be frank, absurd amount of damage enemies do even on the easiest difficulty. Seems a little unbalanced to have hitscanners be able to peel your health down so very fast. It's odd because I felt like the first Ashes episode was perfectly balanced on every difficulty, but this just seems a little needlessly frustrating, even on the easiest setting. Incredible work so far, otherwise.
TheRedCrow
Posts: 13
Joined: Tue Sep 22, 2020 4:58 pm

Re: (Release 1.00) Ashes Afterglow TC

Post by TheRedCrow »

Echelon5 wrote:An issue I've had since playing the demo is the, to be frank, absurd amount of damage enemies do even on the easiest difficulty. Seems a little unbalanced to have hitscanners be able to peel your health down so very fast. It's odd because I felt like the first Ashes episode was perfectly balanced on every difficulty, but this just seems a little needlessly frustrating, even on the easiest setting. Incredible work so far, otherwise.
Respectfully disagree, I'm playing on arcade and I feel like this might be a you problem.

I know it's a bit soon, but has anyone found the yellow key in westside?
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: (Release 1.00) Ashes Afterglow TC

Post by Vostyok »

calx wrote:Some journal text doesn't appear to align correctly, I assume this is because of my aspect ratio?
Spoiler:
Change hud scaling. It's an option in hud menu. It's a weird one but until I switch fully to zscript it's something I'm not sure how to fix.

Echelon5 wrote:An issue I've had since playing the demo is the, to be frank, absurd amount of damage enemies do even on the easiest difficulty. Seems a little unbalanced to have hitscanners be able to peel your health down so very fast. It's odd because I felt like the first Ashes episode was perfectly balanced on every difficulty, but this just seems a little needlessly frustrating, even on the easiest setting. Incredible work so far, otherwise.
I've been considering making Relaxed mode a little easier than it is actually. Not only for those not used to this kind of game but also for those using mobile apps like DeltaTouch. I'll try to put this in the first update, which should hopefully be soon.
Also, none of the enemies use hitscans. Try staying mobile. I left your speed unchanged for this reason.

TheRedCrow wrote:
Echelon5 wrote: ...I know it's a bit soon, but has anyone found the yellow key in westside?
Mod is hub based. Think Hexen/New Wolfensteins. Except hopefully less obtuse. I'm sure you'll find it somewhere if you look around the city.
Locked

Return to “Abandoned/Dead Projects”