I've downloaded the original Silent Hill 2 Maria model in the .fbx format, opened it with Blender, exported it to .obj, opened it in Maverick Model 3D, loaded the textures for each group and exported as the evil skeleton-less .md3 format.
Here's the result inside GZDoom devoid of animations:
OLD AND ORIGINAL PK3 DOWNLOAD LINK, UPDATED ONE CAN BE FOUND BELOW: https://drive.google.com/file/d/1carJD6 ... sp=sharing
So far, I'm just happy in understanding the SurfaceSkin and FrameIndex properties. Here's my MODELDEF:
Code: Select all
Model CustomDoomPlayer {
Scale 4 4 4
Offset 0 0 0
AngleOffset 0
Path "Models/Custom/Maria"
Model 0 "maria.md3"
INTERPOLATEDOUBLEDFRAMES
SurfaceSkin 0 0 "Face_diff.png"
SurfaceSkin 0 1 "Hair_1_diff.png"
SurfaceSkin 0 2 "Hair_diff.png"
SurfaceSkin 0 3 "Hand_1_diff.png"
SurfaceSkin 0 4 "shoes_diff.png"
SurfaceSkin 0 5 "Suit_diff.png"
FrameIndex DMG1 A 0 0
}
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EDIT:
UPDATED YOUTUBE PLAYLIST: https://www.youtube.com/watch?v=bzNNKGC ... GpEpQvOr50
This is becoming a more general blender / .md3 character animation exportation thread.
LATEST VIDEO:
LATEST MOD VERSION DOWNLOAD FILE:
Just -file the .zip file, don't extract it (Unless you want to actually understand the zscript / everything).
https://drive.google.com/file/d/1pLOg3l ... sp=sharing