OmniVehicles v0.3.4 - new mech sprites!

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Spaceman333
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Joined: Thu Oct 13, 2016 8:40 pm

Re: OmniVehicles v0.3.3 - more fixes

Post by Spaceman333 »

For those as confused as me, here's the discord link to what he's talking about: https://discord.gg/3RavZKkQSf
(Something called "Project Complexity" - apparently a Complex Doom offshoot of some sort)
Had to find that link via some obscure doom youtube channel, smh.
Craneo
Posts: 248
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Graphics Processor: Intel (Modern GZDoom)
Location: Gone.

Re: OmniVehicles v0.3.4 - new mech sprites!

Post by Craneo »

yeah, sorry for not giving a link, I feel like I had spoken too soon at first since I didn't fully think things throught (like always because I'm an idiot) and since the Complex community tends to be very dramatic, I choose not to link it just in case, sorry :(

on other news
Image
new mech sprites by sebabdukeboss20 on the Duke4 community stockpile thread (originally EDF mechs), as far as I know these should be free to use guessing by the rules on the OP, but if the author wants them taken out, I'll do it.
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Captain J
 
 
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Re: OmniVehicles v0.3.4 - new mech sprites!

Post by Captain J »

Absolutely awesome looking mechs!
dard98
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Re: OmniVehicles v0.3.4 - new mech sprites!

Post by dard98 »

So uh..... any updates planed? Or is it in finished state?
Craneo
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Re: OmniVehicles v0.3.4 - new mech sprites!

Post by Craneo »

I dunno, I am not really that good of a coder and I'll admit I kinda wanted to abandon it because the code is kind of a mess I think, I kinda want to give someone willing the addon so they can update it instead because I really don't know how to simplify the code or make it generally better, also because I had a hard time making a 3rd mech and also because a part of me feels it needs better balance which I don't think I can provide well properly, sorry

quick EDIT: maybe the code isn't that much of a mess, maybe I just have a hard time reading or understanding what does what so idk if I may have anything that shouldn't be there or is unused, not trying to throw shit at Mark, sorry, I'm just not that good at reading code (main reason most of my mods are graphical)
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Spaceman333
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Re: OmniVehicles v0.3.4 - new mech sprites!

Post by Spaceman333 »

Mod is quite excellent already!

Its fully featured, has lots of content, looks and sounds glorious - anything beyond it would be just bonus polish at this point. :thumb:
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