Does it have to be in doom palette?Bren wrote:Never been a fan of the 'scanned-photo' look of some of the Doom graphics -- and have been plugging away on some edits to make some of them more like illustrations and 'Adrian-like'.
One (seemly) easy route to getting a new SP_ROCK is to use one of the rock textures from Quake 2, which seems to be similar.
Problem is, try as I might I cannot get it to look right.
I was wondering if anyone was willing to take a stab at it.
Resource Request thread *Read 1st post*
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Unknown_Horse
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Re: Resource Request thread *Read 1st post*
Re: Resource Request thread *Read 1st post*
Yeah -- I tried colouring several versions of the Q2 texture different colours (those seen in SP_ROCK), layering them over each other and tried to erase/feather portions of each.
As I said I wasn't able to make it happen -- with my approach or technique anyway ...
As I said I wasn't able to make it happen -- with my approach or technique anyway ...
- The Philosopher
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Re: Resource Request thread *Read 1st post*
anyone have a PKM without ammo box pickup sprite?
- The Philosopher
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- zrrion the insect
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Re: Resource Request thread *Read 1st post*
Wondering if anyone can make some anims for Vriska's DOOM 64 + Doom Classic Weapon Hybrids. (Excluding the Chaingun and Shotgun)
Re: Resource Request thread *Read 1st post*
Does anyone have the sprites from Uboa's resource thread? I'm particularly interested in the nailgun 'cuz I saw an edit of it, but I'd like to see the rest as well, just in case.
Link to said thread: viewtopic.php?f=37&t=33996
Link to said thread: viewtopic.php?f=37&t=33996
- Ganbare-Lucifer
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- The Philosopher
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Re: Resource Request thread *Read 1st post*
Anyone have Pills and Soda Can sprites?
- The Philosopher
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Re: Resource Request thread *Read 1st post*
Can anyone replace the head from these sprites with the one of the Exterminator from Realm667?
https://www.mediafire.com/file/ykonw78u ... k.rar/file
https://www.mediafire.com/file/ykonw78u ... k.rar/file
Re: Resource Request thread *Read 1st post*
That looks like a reasonably straight-forward Frankensprite job. Give me half an hour...The Philosopher wrote:Can anyone replace the head from these sprites with the one of the Exterminator from Realm667?
Re: Resource Request thread *Read 1st post*
And done. OK, so it took an hour.
They are in PNG format (because that's how your originals were), in the Doom palette and have their offsets already set. I changed the sprite name to EXT2 just to avoid conflicts. I don't know if you wanted that but it's easy enough to rename them back.
They are in PNG format (because that's how your originals were), in the Doom palette and have their offsets already set. I changed the sprite name to EXT2 just to avoid conflicts. I don't know if you wanted that but it's easy enough to rename them back.
- The Philosopher
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Re: Resource Request thread *Read 1st post*
Thank you!Enjay wrote:And done. OK, so it took an hour.
They are in PNG format (because that's how your originals were), in the Doom palette and have their offsets already set. I changed the sprite name to EXT2 just to avoid conflicts. I don't know if you wanted that but it's easy enough to rename them back.
- The Philosopher
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Re: Resource Request thread *Read 1st post*
Anyone have centered OICW Sprites?
- The Philosopher
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Re: Resource Request thread *Read 1st post*
Can anyonr remove the purple glow effects on the Vore Attack sprites, to make it a melee attack?