(not pictured, it's wobbling and distorting every single frame chaotically until I look back up)
I have this same issue cropping up in various other maps too, it's always a single triangle not the entire "quad" that messes up, when it happens in a certain map it's guaranteed to always happen in that spot I find it in, and I have no idea the rhyme of reason why this is so reproducible.
I'm on open source drivers but not debug builds of them, I suppose I should try and locally build debug versions and LD_PRELOAD those into gzdoom on launch huh?
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Extended renderer info (GLX_MESA_query_renderer):
Vendor: Intel (0x8086)
Device: Mesa Intel(R) Iris(R) Pro Graphics 580 (SKL GT4) (0x193b)
Version: 21.2.3
Accelerated: yes
Video memory: 3072MB
Unified memory: yes
Preferred profile: core (0x1)
Max core profile version: 4.6
Max compat profile version: 4.6
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
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GPU0:
VkPhysicalDeviceProperties:
---------------------------
apiVersion = 4202678 (1.2.182)
driverVersion = 88088579 (0x5402003)
vendorID = 0x8086
deviceID = 0x193b
deviceType = PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU
deviceName = Intel(R) Iris(R) Pro Graphics 580 (SKL GT4)
pipelineCacheUUID = fa757e10-099a-6710-3cd2-61f52f114045